Roguelite deckbuilder where every battle lets you steal enemy cards and reshape your deck. Equip your creatures to change their artwork and power, then create powerful skill synergies to survive increasingly difficult encounters.
Trias: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
Comfort en audioMouse Only OptionPlayable without Timed Input
MeerPlayable At Your Own Pace
Systeemvereisten
MinimaalAanbevolenSysteemWindow 10/11 - 64bit onlygelijkCPUQuad CoresSix CoresGPUIntel IRIS gpu or betterNvidia GeForce 1060 or betterRAM8 GB RAM16 GB RAMDownloadgrootte500 MB available spacegelijk
Over Trias
We don't want to deceive players, so yes, we use AI generative art as a tool for the game art.
Here's a brief explanation of why and how we use it:
We are two people working on the game: one artist and one programmer. As the game artist (the one writing this), I don't have strong illustration skills, so I find AI generated art extremely useful as a starting point to compensate for that limitation. I then refine, edit and correct the sloppiness of the image generation.
Without AI or a significant art budget, this game would be nearly impossible for us to create, due to the nature of the game, where card art reflects equipped items and its heavy reliance on a large number of card illustrations.
This is an example of using AI as a tool rather than as a cheap shortcut:
Let's put this into numbers: Right now we have 33 cards. With 5 weapon variations per card, that becomes 165 unique illustrations (33 × 5). At a conservative estimate of 4 hours per illustration, that's 660 hours of work. At a modest freelance rate of $30/hour, the total cost would be around $19,800 (660 × $30).
What the Game Is About
Trias is a roguelike deckbuilder inspired by the classic card game War.
Battle enemies using elemental cards, steal their cards, equip them with powerful items and build game changing skill combinations as you progress through different taverns and inns
Steal Your Opponent's Cards
Capture enemy cards through the elemental combat system and add them to your collection.
Every battle is an opportunity to strengthen your deck, discover new abilities and shape your strategy for the challenges ahead.
Equip Cards and Change Their Appearance
Items increase the card power.
Each equipment changes the card's artwork, allowing your creatures to evolve visually as they grow stronger throughout the run.
Build a deck that is both powerful and uniquely yours.
Create Powerful Skill Synergies
Every card can possess unique abilities.
Combine effects, trigger chain reactions, and discover unexpected interactions between cards, equipment, and elemental matchups.
Veelgestelde vragen
Steam vermeldt op dit moment geen prijs voor Trias.
Trias is nog niet verschenen. Er is nog geen datum aangekondigd.
Minimaal: Window 10/11 - 64bit only, Quad Cores, Intel IRIS gpu or better, 8 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 500 MB vrije schijfruimte voor Trias.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Trias. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt Trias als singleplayergame.
De Steam charts van Trias op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait Trias op Windows. Geen controllerondersteuning vermeld.
Trias heeft de leeftijdsclassificatie DEJUS L en IGRS 3.