"The Seafloor" is a narrative game about depression. Play as River for seven days. Your choices shape her emotions and story. Experience her inner world and daily life through interactions. An invitation to understand, not to cure.
海底: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies16 recensies
100,0%Positive
16 positief0 negatief
Aanbevelingen—
Media
5 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum6 februari 20268 maanden geleden verschenen
OntwikkelaarzhishougeUitgeverzhishougeGenresIndie
—Prestaties—DLC4296150App-ID
Over de game
Spelers bijgewerkt: 19 sep, 00:17 UTC · winkelgegevens: 22 sep, 22:56 UTC · bron: SteamWebAPI
《The Seafloor》— An Interactive Narrative Journey About Depression, Listening, and Coexistence
Game Introduction
《The Seafloor》 is an emotionally immersive interactive narrative game played from a first-person perspective.
You will play as "River", a young girl experiencing depression, and live through seven seemingly ordinary yet internally tumultuous days through her eyes and heart.
Core Gameplay & Experience
- Immersive Storytelling: Dive deep into the sensory and thought world of depression through rich inner monologues, environmental details, and character dialogues.
- Crucial Choices: Your every small choice in daily life and social interactions—whether responding to a mother's concern or deciding to go outside—will influence the protagonist's emotional state and the story's direction.
- Emotion Value System: The game features a subtle "Emotional State" mechanism. Your choices accumulate positive or negative emotional feedback, subtly influencing subsequent plot branches and the final outcome.
- Multiple Endings: Based on your choices and emotional accumulation during the seven-day journey, the game will lead to two different endings, authentically reflecting the fluctuations and diversity of the recovery path.
Game Content & Features
- Authentic, Detailed Vignettes of Daily Life: Experience mornings where getting up feels impossible, the cautious care of family, the unintentionally hurtful words of a friend... These real and fragmented life scenes form the emotional foundation of the game.
- A Rich Cast of Interactive Characters: Encounter and interact with a mother who cares but is at a loss, a well-meaning but clumsy best friend Ali, a wise elderly woman in the park, a silently comforting Bernese Mountain Dog, a professional psychologist, and more.
- Integration of Psychological Knowledge: Basic psychological knowledge and listening techniques are naturally woven into the game's dialogue and scenario design, aiming to provide an experience of "understanding" rather than "instruction".
- Audiovisual Atmosphere: Carefully crafted scenes that align with the story's progression create an immersive emotional atmosphere, drawing you closer to the protagonist's inner world.
From the Developer:
I am a psychological listener. By chance, I once made a video about depression and subsequently received many pleas for help. Then I wondered if there was a way to make this kind of support reach more people. So, I began teaching myself basic coding and, with the help of several friends, created this game, 《The Seafloor》.
This is not a traditional "healing" type of work.
It is more like a long letter written to all those walking alone in the emotional night, and also an invitation for you to personally step into and touch those hard-to-describe feelings.
I cannot teach you "how to defeat it" in this game, but I hope to practice "how to coexist with it" together with you—how to recognize those faint yet real glimmers of light in a world washed in grey.
If you happen upon this work, may what you feel here not be instruction, but understanding; not an urging that you "must get better," but a reassurance that "it's okay to pause."
Perhaps what we learn in our lifetime is not how to escape the deep sea, but how to believe that light will still find its way down, even when we have fallen into the depths.
Veelgestelde vragen
海底 kost 2,99€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 2,99€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
海底 is op 6 februari 2026 verschenen (ontwikkelaar: zhishouge). 8 maanden geleden verschenen.
Minimaal: Windows 7 / 8 / 10 / 11, Intel Core i3, NVIDIA GeForce GTX 750, 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 1 GB vrije schijfruimte voor 海底.
100,0% van de 16 Steam-recensies is positief — Steam beoordeelt dat als “Positive”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor 海底. In totaal vermeldt Steam 4 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt 海底 als singleplayergame.
De Steam charts van 海底 op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait 海底 op Windows. Geen controllerondersteuning vermeld.
海底 heeft de leeftijdsclassificatie DEJUS L en IGRS 3.