A dark fantasy squad-builder where units are living cards. Draft recruits, shape your build, and stack synergies, then watch real-time auto-battles play out. Meta progression carries over, so every run starts stronger and goes deeper.
The Eighth Squad: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies2 recensies
100,0%2 user reviews
2 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief0,0%Pos. per neg.—
Media
6 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum27 april 20265 maanden geleden verschenen
Comfort en audioCustom Volume ControlsMouse Only Option
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 o superiorgelijkCPU11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHzgelijkRAM16 GB RAMgelijkDownloadgrootte160 MB available spacegelijk
Over de game
Over The Eighth Squad
What if your army was made of cards that could bleed, grow, and become something far stronger?
In The Eighth Squad, you don’t control heroes in battle.
You build the squad that survives it.
Recruit living cards. Place them carefully. Train them. Fuse them. Break them. Rebuild them.
Every decision you make before combat echoes through a brutal real-time battle where your strategy either comes to life... or falls apart in seconds.
This is not a game about quick reflexes.
It’s a game about building something clever, powerful, and slightly unhinged.
So... what do you actually do?
You assemble a squad from a pool of units, each with its own role, strengths, and scaling potential.
You decide who stands in front, who stays protected, who carries the run, and who gets sacrificed for a bigger plan.
Then the battle begins automatically.
If your formation makes sense, your synergies click, and your upgrades were smart, your squad rolls forward like a machine.
If not, it dies exactly as it deserved.
Why are the units cards?
Because cards are readable.
In the middle of a run, you should be thinking about decisions, not squinting at tiny fantasy blobs crashing into each other.
Each unit is a living card that shows you what matters: role, stats, progression, and power at a glance.
Less clutter.
More strategy.
Fewer excuses.
What makes one run different from the next?
Runs evolve around what you find, what you invest in, and what kind of squad you dare to commit to.
Sometimes you build a disciplined frontline that refuses to die.
Sometimes you create a glass-cannon backline that melts everything first.
Sometimes your whole run mutates around a fusion or synergy you didn’t expect.
The point is not to repeat a script.
The point is to discover how broken your squad can become before the abyss finally pushes back.
Can units actually change, or do they just get bigger numbers?
They change.
You can improve them, specialize them, and transform ordinary recruits into much stronger forms through training and fusion.
A unit that starts as disposable can become the center of your entire build.
That means your squad is not just a roster.
It’s a project.
Do my choices matter, or is the game mostly watching combat?
Your choices are the game.
Positioning matters.
Matchups matter.
Investment matters.
Synergies matter.
A single bad purchase can weaken an entire run. A single smart pivot can save it.
The combat is automatic.
The responsibility is yours.
What happens when I lose?
You come back stronger.
Each failed run feeds your long-term progress, unlocking more power and better possibilities for the next descent.
You’re not starting over from nothing. You’re slowly building an army that can go deeper every time.
Failure is part of the climb.
You just try to make it useful.
Who is this for?
For players who like:
- building clever squads
- discovering broken combinations
- making meaningful positioning decisions
- watching a plan succeed because they built it right
- dark fantasy worlds with replayable roguelite progression
Not for people who want to mash buttons and pretend that counts as tactics.
KEY FEATURES
- Dark fantasy squad-building roguelite
- Living card units that keep combat readable and tactical
- Real-time autobattles where preparation decides the outcome
- Meaningful positioning that changes how fights play out
- Training and fusion systems that transform weak units into build-defining threats
- Replayable runs shaped by synergies, upgrades, and hard pivots
- Persistent progression that makes every defeat part of your climb
Spelers bijgewerkt: 19 sep, 01:16 UTC · winkelgegevens: 22 sep, 22:40 UTC · bron: SteamWebAPI
The Eighth Squad kost 4,99€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 4,99€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
The Eighth Squad is op 27 april 2026 verschenen (ontwikkelaar: Diego Álvarez Allas). 5 maanden geleden verschenen.
Minimaal: Windows 10 o superior, 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz, 16 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 160 MB vrije schijfruimte voor The Eighth Squad.
100,0% van de 2 Steam-recensies is positief — Steam beoordeelt dat als “2 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor The Eighth Squad. In totaal vermeldt Steam 2 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt The Eighth Squad als singleplayergame.
De Steam charts van The Eighth Squad op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van The Eighth Squad openen ›
Op Steam draait The Eighth Squad op Windows. Geen controllerondersteuning vermeld.
The Eighth Squad heeft de leeftijdsclassificatie DEJUS 10 en IGRS 13.