A tactical multiplayer FPS where cover comes apart under fire and a downed teammate is a decision, not a respawn timer. Reach them, work out what is actually wrong, and treat it before they bleed out - while the map falls down around you.
Sins of the Broken: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Most shooters treat a downed teammate as a respawn timer. Sins of the Broken is built around the decision that comes instead: someone is bleeding out thirty metres away, and you either go and get them or you hold the position. Both cost you something.
CASUALTY CARE
When a player goes down they have a specific injury, not a generic health bar. Working out what is actually wrong costs you time you may not have. Treating it under fire costs more.
You can drag them into cover first and give up ground doing it, or you can work where they fell and hope the angle holds. A squad that can keep people alive will win rounds against a squad that shoots better.
It is built on how trauma care actually works: what you check first, what genuinely stops a bleed, and what you can and cannot do while someone is still shooting at you.
COVER THAT COMES APART
Walls break down structurally rather than along pre-scripted seams, so a map changes shape over the course of a round. The corner that kept you alive five minutes ago may not be there any more.
Sightlines open that nobody designed. Positions stop being safe because someone spent ammunition making them unsafe.
BUILT FOR SQUADS
Player versus player, built around small teams who talk to each other. The medic is not a support slot bolted onto a shooter - it is the reason the shooting has weight.
Built in Unreal Engine 5.
Veelgestelde vragen
Steam vermeldt op dit moment geen prijs voor Sins of the Broken.
Sins of the Broken is nog niet verschenen. Geplande release: Q4 2028.
Minimaal: Windows 10 64-bit, Intel Core i5-8400 / AMD Ryzen 5 2600, NVIDIA GeForce GTX 1660 6GB / AMD Radeon RX 5600 XT, 12 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 60 GB vrije schijfruimte voor Sins of the Broken.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Sins of the Broken. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Ja — Steam vermeldt Sins of the Broken met online PvP.
De Steam charts van Sins of the Broken op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Sins of the Broken openen ›
Op Steam draait Sins of the Broken op Windows. Geen controllerondersteuning vermeld.
Sins of the Broken heeft de leeftijdsclassificatie DEJUS 16.