A retro text-based RPG. The town of Silverbrook is in trouble. Goblins to the east. Undead to the north. A necromancer doing something unspeakable in the old dungeon. And somewhere beyond the mountain pass, something ancient is waking up — something that was sealed away for a reason.
Silverbrook: a Text-Based RPG: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
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Aanbevelingen—Score0/9
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Media
5 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum6 mei 20265 maanden geleden verschenen
Huidige prijs2,09€Nu geen kortingLaagst gemeten2,09€sinds 22 sep 2026Laatste wijziging2,09€22 sep 2026Gemeten kortingen0sinds 22 sep 2026
Compatibiliteit en functies
WindowsGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily Sharing
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 / 11 (64-bit)—CPUAny—GPUAny—RAM512 MB RAM—Downloadgrootte100 MB available space—
Over de game
Over Silverbrook: a Text-Based RPG
Silverbrook is a text-based RPG built around the question: what if a classic tabletop adventure had good writing, a real combat system, and no graphics whatsoever?
The town of Silverbrook is in trouble. Goblins to the east. Undead to the north. A necromancer doing something unspeakable in the old dungeon. And somewhere beyond the mountain pass, something ancient is waking up — something that was sealed away for a reason.
You are an adventurer. The pay is terrible and the health insurance is nonexistent. Fortune and glory await the bold. Or at least the lucky.
A real RPG. Just no pictures.
Silverbrook uses a full D&D 5e-compatible ruleset — attack rolls, saving throws, spell slots, critical hits, conditions, and action economy. Every number means something. Every build plays differently. Combat is not a coin flip; it is a coin flip you can prepare for.
Three acts. One town. A gradually worsening situation.
The story unfolds across three phases, each expanding the world, raising the stakes, and introducing new threats. What starts as a goblin bounty board problem ends somewhere significantly worse.
Seven classes. Six races. One very small save slot.
Choose your background, roll your stats, and figure out what kind of adventurer you want to be before the world starts trying to kill you. Fighters survive by being hard to kill. Wizards survive by killing things first. Rogues survive by being somewhere else. All of these are valid strategies.
Hire companions. Try not to get them killed.
Four veteran adventurers are available for hire at the Rusted Flagon. They cast spells, flank enemies, burn things down with Fireball, and occasionally say something useful. They will leave between adventures. This is their right.
The music changes when things get worse.
Twelve original tracks composed in pure Python — tavern folk tunes in Phase 1, minor-key dread in Phase 2, and something appropriately dramatic when the dragon is involved.
Three difficulty modes.
- Easy — The world is dangerous but fair.
- Normal — Most enemies are tougher. Encounters that were manageable become threatening.
- Hard — Everything wants you dead and is extremely good at it.
Goblins are the same on all difficulties. They are goblins. This is a known limitation of both the system and goblins as a species.
Features
- Full D&D 5e-compatible combat: attack rolls, crits, saves, conditions, spell slots
- 7 classes with unique abilities: Fighter, Rogue, Wizard, Cleric, Ranger, Paladin, Bard
- 3-phase story spanning 40+ handcrafted rooms
- Hireable companion party with full AI spell and ability usage
- Original synthesized soundtrack, phase-aware and zone-aware
- Easy / Normal / Hard difficulty with meaningful enemy scaling
- Single save slot — consequences are real
- Based on content from the SRD 5.1, licensed under Creative Commons Attribution 4.0
No graphics. No hand-holding. Moderate goblins.
Spelers bijgewerkt: 19 sep, 03:35 UTC · winkelgegevens: 22 sep, 09:49 UTC · bron: SteamWebAPI
Silverbrook: a Text-Based RPG kost 2,09€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 2,09€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
Silverbrook: a Text-Based RPG is op 6 mei 2026 verschenen (ontwikkelaar: Copper Lantern Interactive). 5 maanden geleden verschenen.
Minimaal: Windows 10 / 11 (64-bit), Any, Any, 512 MB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 100 MB vrije schijfruimte voor Silverbrook: a Text-Based RPG.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Silverbrook: a Text-Based RPG. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt Silverbrook: a Text-Based RPG als singleplayergame.
De Steam charts van Silverbrook: a Text-Based RPG op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Silverbrook: a Text-Based RPG openen ›
Op Steam draait Silverbrook: a Text-Based RPG op Windows. Geen controllerondersteuning vermeld.
Silverbrook: a Text-Based RPG heeft de leeftijdsclassificatie DEJUS 10 en IGRS 13.