‘Ruin Adventurer’ is an automation game with survival and programming elements. Use your robots to ensure your survival, automate resource gathering, and ultimately escape the ruins.
Ruin Adventurer: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Media
5 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum2 juni 20264 maanden geleden verschenen
Huidige prijs7,19€Nu geen kortingLaagst gemeten7,19€sinds 22 sep 2026Laatste wijziging7,19€22 sep 2026Gemeten kortingen0sinds 22 sep 2026
Compatibiliteit en functies
Windows · LinuxGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily Sharing
Comfort en audioCustom Volume ControlsPlayable without Timed InputSave Anytime
MeerPlayable At Your Own Pace
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10/11gelijkCPUDual-core 2.0 GHzQuad-core 2.5 GHz+GPU1 GB VRAMGTX 1050 / RX 560 / Intel Iris Xe or betterRAM4 GB RAM8 GB RAMDownloadgrootte500 MB available space1 GB available space
Over de game
Over Ruin Adventurer
========= SUMMARY =========
‘Ruin Adventurer’ is an automation game with survival and programming elements. Use your robots to ensure your survival, automate resource gathering, and ultimately escape the ruins.
========= DISCLAIMER =========
This game was developed by a single developer as part of a final-year project for a higher school leaving certificate (Swiss education system, Higher Technical College). The aim of this project was to develop a video game and market it on Steam. The game is currently just about ready for an Early Access release and will be significantly expanded over the coming months.
========= GAMECONTENT =========
The current version of the game includes the following features/mechanics:
- A procedurally generated map with 10 levels, each measuring 20x20 tiles. The map is modelled on an abandoned ruin or labyrinth.
- Randomly distributed resources of various types
- Survival mechanics involving hunger, thirst and energy, which must be maintained by mining resources
- Programming mechanics for robots, which are the only way to interact with the game world
- Research and progression systems that utilise the automated resources and items crafted from them
- Save and load mechanics for a game state and unlimited user-created scripts
- Infinite resources (provided the in-game price is paid) (Disclaimer: No real money, microtransactions, in-game currency or similar)
The game state is hardcore – there is only one life. If you fail to meet the survival mechanics, the save file is lost and you must start again.
You are provided with a robot at the start. Use this robot and the game’s own programming logic to ensure your survival and make progress. Expand your robot fleet and optimise your scripts to make better progress.
========= STORY =========
You play an adventurer who is exploring an unexplored cave and has an accident. Fortunately, you were rescued by the little robot ‘Bob’, who brought you to B.O.B. To get back home, you must now explore the ruins and unlock the lowest level. But what was this ruin for? What purpose did it serve? All these questions will only be answered through exploration. (Disclaimer: The relevant stories will be released in Q4 2026)
========= ROADMAP =========
- Q3 2026
- Improved user guidance
- Tutorial overhaul
- Enhance user interface
- Improve options menu (particularly regarding accessibility)
- Add more/better sounds
- Q4 2026
- More content (items, research)
- Buildings
- Decorations & stories
- Q1 2027
- Creation of additional video and image assets
- Enemies
- Difficulty levels
- Q2 2027
- More content
- Implementation of customisation options for the player
- Q3 2027 – Full release
- Polishing and refinement of all systems
- Voice acting for B.O.B.
- Language support: German, French, Italian and Spanish
Spelers bijgewerkt: 19 sep, 04:20 UTC · winkelgegevens: 22 sep, 10:44 UTC · bron: SteamWebAPI
Ruin Adventurer kost 7,19€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 7,19€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
Ruin Adventurer is op 2 juni 2026 verschenen (ontwikkelaar: Finnchen123). 4 maanden geleden verschenen.
Minimaal: Windows 10/11, Dual-core 2.0 GHz, 1 GB VRAM, 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 500 MB vrije schijfruimte voor Ruin Adventurer. De aanbevolen specificaties vragen 1 GB.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Ruin Adventurer. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt Ruin Adventurer als singleplayergame.
De Steam charts van Ruin Adventurer op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Ruin Adventurer openen ›
Op Steam draait Ruin Adventurer op Windows en Linux. Geen controllerondersteuning vermeld.
Ruin Adventurer heeft de leeftijdsclassificatie DEJUS L en IGRS 3.