Build an unstoppable bulldozer in secret. Then prove it. A two-phase game about quiet nights in the workshop and one very loud morning.
Project Haymaker: spelersaantallen en Steam charts
live
Spelersaantal—
— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Redgate, Colorado.
The dozer didn't sell at auction. Nobody wanted it. Now it sits in your workshop. You have a grudge, a welding torch, and thirty-five thousand dollars.
PHASE 1 — THE WORKSHOP
A man alone in a garage at 2am.
Spend on armor, engine, cooling, treads, cameras. Every upgrade draws suspicion. Every day costs cash. The neighbor peers over the fence. The hardware clerk asks too many questions. An inspector heard the welding. A reporter's been asking about your zoning dispute.
You cannot afford everything. Every run is a conversation about what to sacrifice.
PHASE 2 — THE RECKONING
Drive. Destroy. Survive.
Six priority targets. One machine. Fifty-five tons of concrete and steel on tank treads. Ram buildings at speed — heavier armor and stronger engines turn walls into dust. Heat builds as you demolish. Overheat, and the engine stalls for three long seconds while the sirens close in.
Every choice you made in the workshop plays out here. The cooling you skipped. The cameras you couldn't afford. The armor that's keeping you alive.
FEATURES
- 30–45 minute complete runs — built for a single evening
- Five upgrade paths that reshape how the rampage plays
- Twelve branching workshop events with real consequences
- Force-based destruction physics — mass and momentum matter
- Escalating police response across five wanted levels
- Original soundtrack with adaptive music across three phases
- Save anytime, resume mid-workshop
A NOTE FROM THE DEVELOPERS
Project Haymaker is a work of fiction, inspired by real events. The town of Redgate, its people, and its businesses are inventions — composites, not portraits of real individuals or companies.
One rule the game never breaks: no civilian is ever harmed. The machine's war is with buildings, not people.
This is not a celebration. It's about understanding how a man gets to the end of his rope — and handing the wrench to the player.
Steam vermeldt op dit moment geen prijs voor Project Haymaker.
Project Haymaker is nog niet verschenen. Geplande release: 2027.
Minimaal: Windows 7+ (64-bit), Intel Core i3-4000 / AMD equivalent (2 cores, 2 GHz), Integrated graphics (Intel HD 4000 / AMD Radeon R5). De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Project Haymaker. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt Project Haymaker als singleplayergame.
De Steam charts van Project Haymaker op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait Project Haymaker op Windows, macOS en Linux. Geen controllerondersteuning vermeld.
Project Haymaker heeft de leeftijdsclassificatie DEJUS 12 en IGRS 13.