Over Phase War
A Century of Warfare, One Campaign
From WWI trenches to near-future mech legions, a 100-mission campaign unfolds across 5 eras. Collect and craft 130+ unit cards — infantry, armor, artillery, anti-air, aircraft, recon, engineers and fortifications. Every card is an upgradeable, moddable combat unit.You Command the Deployment, the Battlefield Runs Itself
Positioning, deployment timing, aura ranges and unit counters are your core decisions; after that, real-time simulation takes over — trajectories, hits, damage and ultimate effects all rendered live. Idle deployment is fully automatic too, with no income lost.
- [Tactical Deployment] Lane deployment, grid positioning, range and aura synergy
- [Real-Time Combat] Direct and arcing ballistics, lightning storms, tactical nukes, ultimate showdowns and more
- [Auto / Manual Ultimates] Keep auto-cast for zero losses, or hold ultimates for perfect timing
Mods and Manufacturing: Deep Progression
202 modification modules across eight unit classes plus universal and enhancement affixes — flat, percentage, set-replacement and hybrid value channels adapt to each era, letting you build your own playstyle. The Manufacturing Center turns salvaged blueprints and analyzer output into targeted card crafting, with high-tier quality guarded by a pity system.An Intel-Driven Collection Loop
Defeating enemies records intel that unfolds a four-dimension intel handbook; intel is both the key to manufacturing and the source of blueprints. Idle income returns to your base as collectible bubbles — even offline, the gains keep flowing.Run Your War Base
Upgrade base rooms to unlock production and features: workshop manufacturing, warehouse printing, the phase laboratory, weather-station expeditions… Combined with the reputation, shops, skills and events of 7 factions, build a second battlefield beyond the front line.
- 100-mission single-player campaign + idle income loop
- 30 enemy Phase Masters with four authentic loadout tiers
- 7 factions with reputation, shops, skills and events
- 13-rank military progression
- Four-layer battle environments: weather / terrain / energy fields / time of day