Build something broken enough to break every enemy - and the game itself. Your hero runs the dungeon alone; the skill tree is your entire game! A roguelike in short runs: the tree is generated fresh every time, and new nodes unlock between them.
Path of Broken Builds: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
MinimaalAanbevolenSysteemwindows 7/8/10/11—CPUCore 2 Duo—GPUDiscreet video card—RAM2 GB RAM—Downloadgrootte50 MB available space—
Over de game
Over Path of Broken Builds
Build something broken enough to break every enemy - and the game itself.
You don't control the hero. Your hero runs the dungeon in a small window on the right, picks targets, and dies if you got it wrong. The rest of the screen is the real game: an endless skill tree you grow in real time while the fight plays out below.
The tree is the game
Kills give experience, experience gives levels, levels give points. Everything you do with those points reaches the hero immediately - faster swings, thicker armor, a skeleton clawing out of the floor, a fire that eats the room. There is no pause between "strategy" and "combat": you build during the fight, and what you take in the next ten seconds decides whether your hero walks out of this room.
Every point is a hit
Allocating any node fires a pulse of damage into everything around your hero and closes some wounds. So building isn't only an investment in the future - in a bad moment, spending a point means intervening right now. Sometimes it's better to hold your points for a keystone. Sometimes it very much isn't.
A new tree every run
The tree is generated from scratch for every run: the nodes, the branches, whatever waits around the corner. A memorized route doesn't survive into the next attempt - only the skill of reading what you were dealt and building out of it. Sometimes necromancy turns up two nodes from the start. Sometimes half a run goes by without a single spell.
Keystones break the rules
Ordinary nodes hand out percentages. Keystones rewrite how the game works, and every one of them charges you for it. Glass Cannon doubles your damage and takes 40% of your health. Vampirism heals you on every hit and shuts regeneration off entirely. Archmage grants +120% magic damage and halves everything physical. Lord of the Dead raises an army and cuts your own damage in half. Life Tap moves every skill off mana and onto your health. Broken builds get assembled out of bargains like these.
Short runs, lasting progress
Death ends the run and erases the tree - but not your progress. New nodes unlock between runs: for kills, for depth, for the builds you managed to hold together, for floors cleared without taking a single hit. The codex of 85 nodes is a map of everything you haven't seen yet, with the condition for each one written out. The content pool grows run after run, and your tenth run looks different not because you got better, but because the tree finally has something to offer.
Twenty floors, and what lies past them
The dungeon leads down through bosses toward a final. From floor eight the enemies don't just get tougher - they get indecently numerous, and the build that carried you until then starts to choke. Win, and the Abyss opens: the floors stop ending, and the question is no longer whether you'll survive, but how broken your build turned out.
Features
- A full-screen skill tree - with the entire game inside it
- Your hero fights autonomously, in real time, no pauses
- Procedural tree: new in every run
- 85 nodes in the codex, unlocked through meta-progression
- Rule-breaking keystones and ultimates at triple the cost
- Archetypes: melee brawler, mage, necromancer - and everything between
- 10–30 minute runs, endless mode after your first win
Steam vermeldt op dit moment geen prijs voor Path of Broken Builds.
Path of Broken Builds is nog niet verschenen. Geplande release: 2026.
Minimaal: windows 7/8/10/11, Core 2 Duo, Discreet video card, 2 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 50 MB vrije schijfruimte voor Path of Broken Builds.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Path of Broken Builds. In totaal vermeldt Steam 15 talen, waarvan 15 met volledige audio.
Nee — Steam vermeldt Path of Broken Builds als singleplayergame.
De Steam charts van Path of Broken Builds op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Path of Broken Builds openen ›
Op Steam draait Path of Broken Builds op Windows. Volledige controllerondersteuning.
Path of Broken Builds heeft de leeftijdsclassificatie DEJUS 10 en IGRS 13.