Single-player space strategy about the last ship of a vanished civilization: built to copy itself, no longer able to. Turn dead systems into mines, refineries, and shipyards. Design fleets, command the fights, lose ships, never the factory. Find out what silenced the galaxy.
Morancairn: The Silent Wake: spelersaantallen en Steam charts
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Spelersaantal
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— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
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24 uur—7 dagen—TrendStabiel
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0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Arrive. Build. Replicate. Move on. That was the directive: ready each system for the colonists who would follow, copy yourself, and go on to the next. It was written by a civilization that expected to live forever. You wake damaged, alone, in a system you have no record of entering. Whoever wrote the directive is gone. The replication part is broken. Everything else can be repaired.
You explore a silent galaxy, one system at a time. You mine planets, build factories on their surfaces, run supply routes between them. You design ships, arm them, and send them in to clear out what's hostile, and loot what's left.
THE SHIPYARD, NOT THE WARSHIP
The Mothership doesn't fight. It builds the ships that do. You design the fleets and you command the fights, and the factory stays out of the line of fire. Ships are meant to be spent. Losing a fleet costs ships, resources, and time: a setback, not a game over. Build another.
THE LOOP
- Scan each system for what's worth taking and what's still shooting.
- Mine it, refine it, and turn it into a fleet.
- Send the fleet in to clear what's hostile, then salvage the wrecks, yours and theirs.
- Research bigger hulls and design your own ships and stations.
- Then commit to a years-long burn and start again somewhere else.
THE QUESTION
The galaxy should be full of signals. It isn't. Underneath everything you build, that's the real job: finding out what happened to everyone else.
I'm building this on my own. No release date yet.
Steam vermeldt op dit moment geen prijs voor Morancairn: The Silent Wake.
Morancairn: The Silent Wake is nog niet verschenen. Er is nog geen datum aangekondigd.
Minimaal: Windows 10 64-bit, Intel Core i5-9300H / AMD Ryzen 5 3550H (quad-core), NVIDIA GeForce GTX 1650 or equivalent, 8 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 4 GB vrije schijfruimte voor Morancairn: The Silent Wake.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Morancairn: The Silent Wake. In totaal vermeldt Steam 1 taal, waarvan 1 met volledige audio.
Nee — Steam vermeldt Morancairn: The Silent Wake als singleplayergame.
De Steam charts van Morancairn: The Silent Wake op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Morancairn: The Silent Wake openen ›
Op Steam draait Morancairn: The Silent Wake op Windows. Geen controllerondersteuning vermeld.
Morancairn: The Silent Wake heeft de leeftijdsclassificatie DEJUS L en IGRS 3.