The electric roguelike. MEGAWATT is a deckbuilder where you wire up reckless machines, let a single spark loose, and chase outrageous power surges before the city goes dark. Then take the time machine back to 1871.
MEGAWATT: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
Comfort en audioCamera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MeerPlayable At Your Own Pace
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 (64-bit)—CPUDual-core 2 GHz—GPUGraphics card with OpenGL 3.3 support—RAM4 GB RAM—Downloadgrootte500 MB available space—
Over MEGAWATT
If MEGAWATT sells, I'm hiring an artist
I made this game on my own. If it sells, I will pay an artist to revamp the art.The grid is yours tonight
MEGAWATT is a roguelike deckbuilder about electricity. You lay parts on a board, fire a spark through them, and watch it run. Every part it touches adds power, multiplies it, bends its path or sends it round again. Beat the night's quota and the supply depot opens. Miss it and the city goes dark.
- You build a machine, not a hand. Parts come in families: some add power, some multiply it, some steer the spark, some store it up, some run hot. Where you put a part matters as much as which one it is.
- You never build the same machine twice. One night it's a racetrack, and the spark laps it until the meters melt. The next it's a single long fuse across the whole board. Then a spark that splits into a mob, a furnace you keep one notch from blowing, or two parts welded into something that shouldn't work. You sit down with a plan. The shop has other ideas.
- The city grows up around you. You start in 1908 with coal and copper and work through diesel and radio, silicon, and the quantum age. Each age brings stranger parts and a new look.
- Patents bend the rules. After a hard night the patent office lets you file one. Most give you an edge. A rare few rewrite how the whole game works, and you have to decide whether to build around them.
- Nights go wrong in interesting ways. Faults hit the grid, the switchboard rings with offers you may regret, and each starter kit plays by its own house rules.
- There's always a harder shift. Tougher futures, higher grades, an endless mode and a daily run for when you think you've solved it.
Then take the time machine
Keep the lights on and the city hands you the key to its time machine. It runs one way: back to 1871, to the Old Works, before a single wire was strung. Down there the city runs on BOILERPLATE: boilers, pistons and line shafts, steam instead of sparks. Fire the boilers, couple the shafts, and meet the Works' orders before the pressure gets away from you. Same city, same trade, sixty years earlier.
Veelgestelde vragen
Steam vermeldt op dit moment geen prijs voor MEGAWATT.
MEGAWATT is nog niet verschenen. Geplande release: Q1 2027.
Minimaal: Windows 10 (64-bit), Dual-core 2 GHz, Graphics card with OpenGL 3.3 support, 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 500 MB vrije schijfruimte voor MEGAWATT.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor MEGAWATT. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt MEGAWATT als singleplayergame.
De Steam charts van MEGAWATT op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait MEGAWATT op Windows. Geen controllerondersteuning vermeld.