This game is in Early Access. In this four player versus (local) multiplayer game, you are a child of Mothman frolicking with friends in Appalachia. Unfortunately, a dangerous lamp relic carelessly left behind by humans attracts to your kind. Throw it and run or you will explode!
Light Rush: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldTot nu toe maar één dag geschiedenis — de curve heeft minstens twee metingen nodig.
24 uur—7 dagen—TrendStabiel
Recensies1 recensies
100,0%1 user reviews
1 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief0,0%Pos. per neg.—
This a multiplayer couch versus game that embraces Appalachian Vibes and Cryptid Wonders in aesthetics and gameplay. It's bright, colorful, and inspires action. Your goal, as a mothman-esque creature (and perhaps other cryptids in the future) is to survive by not exploding. You do that by throwing a light at each other. Because, moths are attracted to light, but we've decided the reverse is also true in our world. The light artifact, left behind by some careless campers, always wants to seek cryptids out to uncover and destroy them. Poor lil fellas! They can never catch a break.
As the timer beneath your character ticks down while holding the light, so does the time you each have left in the round. If you hold the light for too long, you will explode and be out of the round. But you're a cryptid! A simple thing like exploding can't keep you down. You'll be back together again in time for the next round. Which of your friends can survive the map and stay away from the light the longest? You'll have to play to find out.
Our game maps feature several popular tourist attractions in the state, such as New River Gorge and Raven's Rock. Parts of each map will either hurt or help you in your goal. There are collectibles that appear that can also help you.
Our studio is student and community run. We're learning to be professionals, guided by a few mentors and friends from other studios with more experience. Please do keep all of that in mind as you play any of our games. Because of this our process works in parallel with a university schedule, so we'll minimally have updates to share with early access participants at the end of every semester. We may have more some semesters. We intend to polish the 6 maps we currently have, tighten game play, continue to make our UI more understandable, and bring in timed events if a level takes too long. We want to ensure levels are always 5 minutes or less. We are in a good a position to dream up new maps and fun mechanics as well as we continue to make this worth your time and ours. We'll be focusing on promoting real life areas in Appalachia with this game and its neat mythology.
As this is an early access game, we understand that our relationship with you is important and want to make sure you understand that (a) while we have a solid game loop and several maps this is absolutely not a finished game (b) this is made by volunteers and students of our non profit game studio in partnership with West Virginia University (c) it will take time with the constraints we have to make this game ready for full release. We can't make a promise on a full release date yet because of these areas. If you become part of our process early, we'll do our best to keep our price low, but we need to be able to support our mission of providing educational opportunities to our students and community members helping in the studio. As time progresses, this price will increase. Whatever you paid when you signed up is the price you always keep. We'll keep an eye on our community page for your feedback, our email, and we'll put out surveys after updates are pushed. Thank you for your help on getting this ready for publishing. We appreciate you just as we appreciate our community and student members that work tirelessly on these projects as they learn the fundamentals of game development and teamwork.
Spelers bijgewerkt: 18 sep, 15:56 UTC · winkelgegevens: 22 sep, 10:17 UTC · bron: SteamWebAPI
Light Rush kost 0,99€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 0,99€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
Light Rush is op 26 mei 2025 verschenen (ontwikkelaar: MonRiverGames). Al 1 jaar op Steam.
Minimaal: Windows 11. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
100,0% van de 1 Steam-recensies is positief — Steam beoordeelt dat als “1 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Light Rush. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Ja — Steam vermeldt Light Rush met online PvP en splitscreen.
De Steam charts van Light Rush op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait Light Rush op Windows. Volledige controllerondersteuning.
Light Rush heeft de leeftijdsclassificatie DEJUS 10 en IGRS 13.