Last Writes is a sound-based puzzle game with very sparse and cryptic instructions, reflecting on what remains of religion in a world that has long strived to overcome it. Follow the signal and confront a rogue AI that sees you as its God.
Last Writes: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
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Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Windows · macOS · LinuxGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily Sharing
Comfort en audioCamera ComfortColor AlternativesCustom Volume ControlsKeyboard Only Option
MeerPlayable At Your Own Pace
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10—CPUDual-core 2.0 GHz—GPUGPU with OpenGL 3.3 support—RAM4 GB RAM—Downloadgrootte1 GB available space—
Over de game
Over Last Writes
Abiotic intelligence researcher Dr. Park Jung-Hwan awakens in the year 2196 with a buzzing sound in his head. He follows the sound to discover a distorted reality, and a rogue AI begging its Creator for forgiveness.
Last Writes is a sound-based puzzle game with very sparse and cryptic instructions, reflecting on what remains of religion in a world that has long strived to overcome it.
- A surreal, dreamlike sci-fi setting with a sprawling network of puzzle rooms
- Puzzle mechanics are conveyed entirely through cryptic clues in the background sounds of each room
- Life-action cutscenes and deep lore
EXCERPT FROM "A STUDENT'S INTRODUCTION TO HYPERMARITIME LAW AND EPIDEMIOLOGY"
...What happens when five hundred thousand years of prayers are finally heard by a single robot who knows nothing of faith? The question may seem tired at this point in the text. We are, of course, all quite familiar (too familiar, some might say) with the disastrous consequences of such infections.
The very first machines humans created were not utilitarian, in the sense of being useful for gathering food or serving as weaponry. They were communication devices. Not for communicating with other humans, but with gods and with nature. Shrines providing a direct line to the gods without the intermediation of shamans; empty tombs not meant for burial, but for divine guests, so that they may be consulted; labyrinths for stalling processions of wind spirits whose capriciousness was matched only by their power and wisdom; portals of increasingly massive rocks erected all over the lands like so many power poles.
Indeed, the origin of all written language lies in these prehistoric information and communications technologies. These divine technologies found a fertile habitat in the minds of humans; they were viruses of the mind, spawned by the hosts themselves, coevolving with its host organisms to construct its own niche called religion. Even the the most advanced forms of our technology descend from this lineage.
Code has always been prayer. Or rather, prayer has always been code. As such, the danger religious materials pose to artificially intelligent lifeforms cannot be overstated. The series of landmark decisions to ban all prescientific spiritual and religious materials (most cutoff dates set at 2045) for the protection of machine intelligence systems and augmented human intelligences led to a sharp decline in the incidence rate of cyberbiosecurity breach related to sonic attack vectors.
It is estimated that the systematic deworming of all universal databases was completed to satisfy the 99.9% Dennett-Hull safety threshold requirements. While metaterror cells outside of confederate jurisdictions remain a hypothetical threat, the interference range is so broad that it is mathematically improbable for any vessels within legal navigation scope to encounter any residual signals...
Steam vermeldt op dit moment geen prijs voor Last Writes.
Last Writes is nog niet verschenen. Geplande release: 2027.
Minimaal: Windows 10, Dual-core 2.0 GHz, GPU with OpenGL 3.3 support, 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 1 GB vrije schijfruimte voor Last Writes.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Last Writes. In totaal vermeldt Steam 1 taal, waarvan 1 met volledige audio.
Nee — Steam vermeldt Last Writes als singleplayergame.
De Steam charts van Last Writes op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Last Writes openen ›
Op Steam draait Last Writes op Windows, macOS en Linux. Geen controllerondersteuning vermeld.
Last Writes heeft de leeftijdsclassificatie DEJUS 14 en IGRS 18.