Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
Keep Making Games: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
MinimaalAanbevolenSysteemWindows 10 (64-bit)—CPUx86-64 CPU with SSE4.2, 2 GHz—GPUOpenGL 3.3 or Direct3D 11 compatible graphics—RAM2 GB RAM—Downloadgrootte300 MB available space—
Over de game
Over Keep Making Games
Keep Making Games starts you in 1976 with a spare room, a homebrew kit and $4,000. Make a small game, ship it, read what the magazines think, then make the next one better. Buzz, Bonsai and Tape will have opinions about all of it.
- Snap features onto the genre's core and prototype it before you commit
- Ship onto three shelves at once: its genre, its theme and its machine. A flooded shelf sells less, whoever flooded it
- Get reviewed by the magazines of the day. They don't agree, and each one says why
- Buy a rival's game, then play it or take it apart
- Master a genre and it opens two more - Action grows into Platformer and Shoot 'em up
Making a game
Every game starts as a genre's core. Snap features onto it, sketch a prototype and see what it really costs before you build the rest. Then the game gets made right there in the room, while Buzz reads you the headlines.
Your only staff
After your first release you pick one of them. Buzz is a chick with a megaphone for a beak. Bonsai is a small tree in a pot. Tape is a cassette with strong opinions about hardware. The other two move in when you earn them. Each wants something different from your next game, and they'll tell you. Each one also evolves twice: Tape becomes a floppy disk and won't stop mentioning how fast it loads.
Shelves
Every genre, theme and machine is its own shelf, and rival studios fill them too. Release a Space game the same month as three others and it sits in a pile. Good games make players trust a shelf more, which helps you and every rival on it. Your first goal is simple: beat the best Action game on sale.
You study them, they study you
Buy a rival's game and pick one: play it and learn from people who know the genre better than you, or take it apart so every technology inside gets cheaper to research. Old games sit in the bargain bin at half price. It works both ways. Master a genre and it opens two new ones, like Platformer and Shoot 'em up from Action. Get there first, and rivals have to play and take apart your games before they can follow. The news tells you when they have.
Steam vermeldt op dit moment geen prijs voor Keep Making Games.
Keep Making Games is nog niet verschenen. Geplande release: 4 maart 2027.
Minimaal: Windows 10 (64-bit), x86-64 CPU with SSE4.2, 2 GHz, OpenGL 3.3 or Direct3D 11 compatible graphics, 2 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 300 MB vrije schijfruimte voor Keep Making Games.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Keep Making Games. In totaal vermeldt Steam 21 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt Keep Making Games als singleplayergame.
De Steam charts van Keep Making Games op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Keep Making Games openen ›
Op Steam draait Keep Making Games op Windows. Geen controllerondersteuning vermeld.
Keep Making Games heeft de leeftijdsclassificatie DEJUS L.