Impersonal is a game about lights, about relationships and how these relationships can affect people.
Impersonal: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies29 recensies
89,7%Positive
26 positief3 negatief
Aanbevelingen—
Media
5 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum25 september 2024Al 1 jaar op Steam
Ontwikkelaarzelun_Uitgeverzelun_GenresGratis te spelenIndieCasual
4Prestaties—
Over de game
Spelers bijgewerkt: 18 sep, 12:54 UTC · winkelgegevens: 22 sep, 11:44 UTC · bron: SteamWebAPI
MinimaalAanbevolenSysteemwindows 7 or higher—CPU1.2Ghz+—GPUIntel HD Graphics 2000—RAM1024 MB RAM—Downloadgrootte100 MB available space—
Over Impersonal
Impersonal is a game about light, relationships, and how those relationships can influence people. In the game, you control a ball of colored light navigating through a maze. Your goal is to explore how different lights and colors interact with one another, discovering multiple potential endings. The core of the game lies in understanding these interactions, making choices, and unraveling the maze of possibilities in this cyclical experience.
This game was created in 2014, inspired by a talk from Jonathan Blow (the renowned game designer behind Braid and The Witness). In that talk, Blow discussed the concept of dynamical meaning in games, referencing The Marriage by Rod Humble as an example. In The Marriage, the game is filled with obscure interactions and symbols that only begin to make sense through exploration, it kind of have a narrative shaped by its mechanics. Though Rod states that he feels it is flawed from his own perspective because people don't seem to really get how the rules explains marriage.
This approach to storytelling captivated me. Although I too recognize Impersonal has its flaws in narrative delivery (the same way rod said), I believe it still offers an intriguing and unconventional way to tell stories—one rooted in interactions. To me, this is how games should convey their stories: through the player's engagement with the world and its systems.
At the end of the day It's a pretentious game, with minimal and experimental art. It's not a game made with the idea of being a good game, in fact the attempt here was to focus on dynamical meaning. Where the game mechanics are responsible for telling a story and not the art or story embedded in the game itself.
The game contains:
- 4 different endings
- an open map where you can explore
- some puzzles
Thank you for playing.
Veelgestelde vragen
Impersonal is gratis te spelen op Steam.
Impersonal is op 25 september 2024 verschenen (ontwikkelaar: zelun_). Al 1 jaar op Steam.
Minimaal: windows 7 or higher, 1.2Ghz+, Intel HD Graphics 2000, 1024 MB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 100 MB vrije schijfruimte voor Impersonal.
89,7% van de 29 Steam-recensies is positief — Steam beoordeelt dat als “Positive”.
Ja — Impersonal heeft een Nederlandse interface en ondertiteling, maar geen Nederlandse audio. In totaal vermeldt Steam 103 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt Impersonal als singleplayergame.
De Steam charts van Impersonal op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait Impersonal op Windows. Geen controllerondersteuning vermeld.
Impersonal heeft de leeftijdsclassificatie DEJUS L en IGRS 3.
Impersonal: prijs, releasedatum, grafieken en statistieken