Merge ingredients on a tiny platform, cook up dishes, and sell your way to survival. The landlord shows up every week like clockwork, and rent only gets steeper—so merging isn't enough, you need a plan. Hire robots to automate production, unlock a tech tree to expand your farm.
Harvest Story: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Windows · macOSGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily Sharing
Comfort en audioCustom Volume ControlsPlayable without Timed InputSave Anytime
MeerPlayable At Your Own Pace
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 64-bit—CPUIntel i5 or equivalent—GPUIntel HD Graphics 4000 or greater, 1280x720 resolution or higher.—RAM4 GB RAM—Downloadgrootte1 GB available space—
Over de game
Over Harvest Story
About This Game
Harvest Story is a casual strategy game that blends merge mechanics with survival management. On the surface, you're just dragging ingredients together on a small platform to craft fancier dishes and sell them for cash. Underneath, you're racing the clock—the landlord comes knocking every 7 days, and rent only climbs higher. The longer you want to last, the more carefully you need to plan every inch of platform space and every coin you earn.
🍳 Merge Your Way Through 200 Dishes
Start with basic crops and proteins, merge them into simple dishes, then advanced ones, and finally elaborate premium creations. The same ingredients combined in a different order can lead down an entirely different recipe tree—every run is a fresh planning puzzle.
🤖 Stop Doing Everything Yourself—Hire Robots
Five types of robots, each with their own job: auto-crafting, daily coin income, spawning more robots, tagging your priciest item for a bonus sale, and delivering fresh ingredients straight to your platform. Which ones do you invest in, when, and how many—to squeeze out the most value before rent comes due?
🧪 A Tech Tree for Going Further Next Time
Every run converts your days survived and total sales into tech points, which carry over permanently between runs. Spend them to unlock a bigger shelf, a larger crafting platform, a higher robot cap, and more—today's failure is tomorrow's comeback fund.
🏆 Chase Your Own High Score
A persistent leaderboard always reminds you how many days you lasted and how much you earned last time—every new run, you'll want to push just a little further.
Underneath the cozy farm aesthetic lies a survival challenge that demands careful planning. Can you survive the landlord's next visit?
Steam vermeldt op dit moment geen prijs voor Harvest Story.
Harvest Story is nog niet verschenen. Er is nog geen datum aangekondigd.
Minimaal: Windows 10 64-bit, Intel i5 or equivalent, Intel HD Graphics 4000 or greater, 1280x720 resolution or higher., 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 1 GB vrije schijfruimte voor Harvest Story.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Harvest Story. In totaal vermeldt Steam 13 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt Harvest Story als singleplayergame.
De Steam charts van Harvest Story op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Harvest Story openen ›
Op Steam draait Harvest Story op Windows en macOS. Geen controllerondersteuning vermeld.
Harvest Story heeft de leeftijdsclassificatie DEJUS L en IGRS 3.