An incremental game where you mine, fight and grow stronger while the World Eater devours everything behind you faster and faster.
Geritmia: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen
Media
13 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum12 januari 2027Verschijnt over 4 maanden
MinimaalAanbevolenRAM512 MB RAM—Downloadgrootte400 MB available space—
Over Geritmia
In each journey, you push through a chain of procedurally generated worlds. You mine resources, fight armies, and grow stronger. Decisions you make shape your journey.
The World Eater devours worlds behind you at ever-increasing speed. When it reaches you, your journey ends, but the permanent upgrades carry forward, making each run stronger than the last.
World Perks
World perks are obtained through leveling and winning battles. They provide progression within a single world. Perks are not only passive bonuses, but also entities that you can craft, buy, obtain, or lose.
Permanent Perks
Permanent perks persist between journeys and apply universally. They provide minor bonuses and serve as the game’s primary form of meta-progression.
Bonus Board
The bonus board is built using tiles and allows players to customise their active universal bonuses. Bonus board progression persists between journeys.
Crystals
Crystals function as the game’s equipment system. They are randomly generated across multiple tiers, providing bonuses and sometimes altering core mechanics. Crystals persist between journeys.
A battle between teams is a sequence of duels. In each round, a random soldier from each side is selected to fight. The team with the last soldier standing is the winner.
The winning probability between soldiers is determined by their weakness and offence values.
Soldiers can also have modifiers that alter the normal flow of combat. Here are some examples:
- Suicide - When killed, also kills the killer.
- Trickster - When fighting, reverses the outcome probability.
- Initiate - Will always fight if possible.
The game offers approximately 20–40 hours of gameplay in Standard mode and features high replayability due to procedural generation.
The gameplay is active and involves planning and strategic thinking.
Multiple game modes are available, including a Relaxed mode for players who prefer a more idle-style experience without time pressure.
Veelgestelde vragen
Steam vermeldt op dit moment geen prijs voor Geritmia.
Geritmia is nog niet verschenen. Geplande release: 12 januari 2027.
Minimaal: 512 MB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 400 MB vrije schijfruimte voor Geritmia.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Geritmia. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt Geritmia als singleplayergame.
De Steam charts van Geritmia op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait Geritmia op Windows. Geen controllerondersteuning vermeld.
Geritmia heeft de leeftijdsclassificatie DEJUS L en IGRS 3.