A free and open-source game about the First Sino-Japanese War and other pre-dreadnought battles in East Asia. A miniature-like wargame system, but without 3D models.
First Sino-Japanese War: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies9 recensies
77,8%9 user reviews
7 positief2 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief22,2%Pos. per neg.3,5×
Media
37 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum22 mei 20264 maanden geleden verschenen
OntwikkelaarJanuary DeskUitgeverJanuary DeskGenresGratis te spelenStrategieSimulatieVroegtijdige toegang
First Sino-Japanese War is a free and open-source game covering naval tactical and strategic layers of the 1894–1895 war between China and Japan. The naval tactical combat system that uses a dynamic time step (e.g., 1 second per pulse) that can be played in turn (like 1 min turn) or real-time. Many of the core resolution mechanics are inspired by and digitally adapted from SEEKRIEG-style naval miniatures rules.
Features:
- Historical battle scenarios like The Battle of Yalu River, one of most important yet underrepresented battle in the ironclad era. Some other historical or hypothetic scenarios in First Sino-Japanese War, Boxer Rebellion and Russo-Japanese are included as well.
- Adjustable automation levels -- from manually controlling each weapon mount and FCS, to delegating partial or full fleet command to the AI. It's also possible to control both sides by hand at the same time.
- A highly flexible editor that allows modification of ship classes (down to penetration and fire-control tables, armor, dynamic), detailed damage, environment and deployment. It should be easy to create custom battles beyond built-in scenarios.
- The editor is integrated into the same interface as the normal gameplay mode, exposing all parameters and status data, allowing modifications and scenario generation at any time.
- Quick battle in skirmish mode.
- In LAN multiplayer mode, players can be assigned to command different parts of the OOB.
- Open sourced game mechanism, no more black box and guesswork.
- No 3D models—just ship counters (historical or generated line drawings) moving across the globe.
- (Work-in-process) Campaign cover land combat resolution, supply, repairing, command chain and various action. The grand campaign scenario give a accurate description of the beginning of the war (25 July 1894) and model the followed dynamic.
Spelers bijgewerkt: 18 sep, 21:13 UTC · winkelgegevens: 22 sep, 19:55 UTC · bron: SteamWebAPI
First Sino-Japanese War is gratis te spelen op Steam.
First Sino-Japanese War is op 22 mei 2026 verschenen (ontwikkelaar: January Desk). 4 maanden geleden verschenen.
Minimaal: windows 10, 16 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
77,8% van de 9 Steam-recensies is positief — Steam beoordeelt dat als “9 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor First Sino-Japanese War. In totaal vermeldt Steam 4 talen, geen daarvan met volledige audio.
Ja — Steam vermeldt First Sino-Japanese War met online PvP, online co-op en LAN.
De Steam charts van First Sino-Japanese War op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait First Sino-Japanese War op Windows. Geen controllerondersteuning vermeld.
First Sino-Japanese War heeft de leeftijdsclassificatie DEJUS 10 en IGRS 13.