There are rules for toys. A toy must never be seen moving. A toy must never break. And a toy must always make its owner happy. These rules are absolute. So Patch keeps going—again and again—patching together his broken body as he searches. Because there is something his owner must remember.
evoke: The Rules of Toys: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
About This Game
A room choked with trash, where light and sound have long since faded.
A man sits in silence, staring endlessly into the static of a flickering television.
The owner who once cherished Patch is now a hollow shell of his former self.
— I just want to see that smile again.
Bound by the Three Rules of Toys, Patch must venture into the darkness of the room, retrieve lost “mementos,” and return them to his owner.
The Three Rules of Toys
First Rule: A toy must never be seen moving.
Second Rule: A toy must never break.
Third Rule: A toy must always make its owner happy.
First Rule: Never Be Seen Moving — A deadly game of Red Light, Green Light —
Wherever the owner’s gaze falls, even the slightest movement is forbidden.
If you are seen, you will be caught—and torn apart.
Hide behind furniture. Use everyday objects to create blind spots. Move only when unseen.
Every step is a tense, calculated advance in this stealth-puzzle experience.
Second Rule: Never Break — Evolution through damage —
Your fragile body can be repaired using scraps scattered throughout the room.
Each salvaged piece grants new abilities, opening paths once blocked.
But the more you “fix” yourself, the further you drift from being a toy — and closer to something else.
Third Rule: Always Make Your Owner Happy — Memories awakened, a shifting world —
Deliver the mementos you find to your owner — without being detected.
But not all memories bring comfort.
When emotions overflow, the owner loses control,
and the room itself begins to change.
Former Companions
Patch is not alone. Other toys have survived, hidden within the room.
In brief moments of calm between the tension, you will encounter them.
Working together with these companions is key to moving forward.
Features
Stealth Puzzle Gameplay
Read the owner’s gaze, track sound, and use the environment to find your path.
Repair & Evolve
Rebuild your body with scraps and unlock new abilities.
Emotion-Driven Multiple Endings
The “memories” you choose to return shape a story that is both cruel and tender.
Steam vermeldt op dit moment geen prijs voor evoke: The Rules of Toys.
evoke: The Rules of Toys is nog niet verschenen. Er is nog geen datum aangekondigd.
Minimaal: Windows 10, Intel Core i5-2300 | AMD FX-4350, Nvidia GeForce GTX 570, 1 GB | AMD Radeon HD 7850, 2 GB, 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor evoke: The Rules of Toys. In totaal vermeldt Steam 2 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt evoke: The Rules of Toys als singleplayergame.
De Steam charts van evoke: The Rules of Toys op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait evoke: The Rules of Toys op Windows. Geen controllerondersteuning vermeld.
evoke: The Rules of Toys heeft de leeftijdsclassificatie DEJUS L en IGRS 3.