Challenge your mind with a growing collection of math-based mini-games designed to test your logic, speed, and calculation skills. Every Step Counts combines brain training with satisfying gameplay loops. Track your progress, sharpen your mind, and master the numbers.
Every Step Counts: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies1 recensies
100,0%1 user reviews
1 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief0,0%Pos. per neg.—
Media
7 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum23 augustus 20261 maand geleden verschenen
Huidige prijs5,89€Nu geen kortingLaagst gemeten5,89€sinds 22 sep 2026Laatste wijziging5,89€22 sep 2026Gemeten kortingen0sinds 22 sep 2026
Compatibiliteit en functies
Windows · LinuxGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily SharingSteam Leaderboards
Comfort en audioCustom Volume ControlsMouse Only OptionPlayable without Timed Input
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 (64-bit versions)Windows 10, Windows 11 (64-bit versions)CPUDual Core CPU @ 2.0GHz+Quad Core CPU @ 2.5GHz+GPUOpenGL 3.3 compatible graphicsDedicated GPU with Vulkan SupportRAM2048 MB RAM4096 MB RAMDownloadgrootte200 MB available spacegelijk
Over de game
Over Every Step Counts
Hi! I’m a solo developer, and I built Every Step Counts because I wanted to prove that "educational" games don’t have to be boring. My goal was simple: create a place where you can relax, solve some math problems, and accidentally get sharper at math and logic while you're at it.
The game is currently a collection of four distinct mini-games. I’m launching in Early Access because I want to add more modes later, but the core experience is ready for you to play right now.
Here is what you can expect:
Ouroboros: Every Step Counts
The first game is Ouroboros, a calm but tricky puzzle starring a snake with terrible eyesight. You are the designated navigator. Armed with a calculator, your job is to guide your snake friend’s every step to eat the apple, grow longer, and eventually capture the whole grid.
You’ll need to add, subtract, multiply, and divide to reach the target. The riskier the operation, the higher your score reward. It’s not about doing complex calculus; it’s about looking ahead and planning the perfect path. It starts easy, but you might find yourself staring at the screen for a good minute trying to figure out the only way to win.
Brainy Cashier: Every Change Counts
If you want something faster, I made a mode that puts you behind a cash register. The premise is simple: all the store's calculators are broken, so you the mathematician have been drafted to save the sales day.
The line moves fast, and you need to calculate totals and hand out exact change before the customers get annoyed. If you take too long, they get angry and your score tanks. It’s a rush, and it really tests how well you can handle mental math under pressure.
Code the Math: From Formula to Function
This is for the thinkers. Instead of just answering questions, you build the solution. You are given inputs and a goal, and you have to code the logic to create a function that solves the equation.
Often, a single line of code is all you need to solve the problem, if you can find the right one. There are currently over 20+ levels included, each designed to test your ability to translate pure mathematics into working code.
Bits & Bytes: Number Conversion (New!)
This game is entirely about number conversion. You will use the traditional conversion system to break down and convert numbers between Decimal, Binary, Octal, and Hexadecimal.
It turns complex conversion logic into a satisfying, hands-on puzzle experience.
One Score for Everything
I connected them all with a system called Knowledge Points (KP).
Whether you are solving a slow logic puzzle or rushing through the cashier mode, everything you do earns you KP. This score is tracked on a global leaderboard, so you can see how you stack up against other players. It’s just a fun way to track your progress as you get better.
I’m working on this game alone, so your feedback really matters. If you have ideas for new math mini-games or features, let me know in the community forums or Discord Server!
Thanks for checking out my game.
Spelers bijgewerkt: 18 sep, 22:40 UTC · winkelgegevens: 22 sep, 11:06 UTC · bron: SteamWebAPI
Every Step Counts kost 5,89€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 5,89€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
Every Step Counts is op 23 augustus 2026 verschenen (ontwikkelaar: nipanko). 1 maand geleden verschenen.
Minimaal: Windows 10 (64-bit versions), Dual Core CPU @ 2.0GHz+, OpenGL 3.3 compatible graphics, 2048 MB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 200 MB vrije schijfruimte voor Every Step Counts.
100,0% van de 1 Steam-recensies is positief — Steam beoordeelt dat als “1 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Every Step Counts. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt Every Step Counts als singleplayergame.
De Steam charts van Every Step Counts op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Every Step Counts openen ›
Op Steam draait Every Step Counts op Windows en Linux. Geen controllerondersteuning vermeld.
Every Step Counts heeft de leeftijdsclassificatie DEJUS L en IGRS 3.