A Joseon-era survival strategy game where even goodwill becomes a resource. Manage companions and scarce supplies during a great famine. Every crucial decision is resolved by dice. There are no perfect choices—only surviving today and preparing for tomorrow.
여명촌: spelersaantallen en Steam charts
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Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies8 recensies
87,5%8 user reviews
7 positief1 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief12,5%Pos. per neg.7,0×
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7 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum17 mei 20264 maanden geleden verschenen
Comfort en audioCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MeerTouch Only Option
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 (64-bit)Windows 10/11 (64-bit)CPUIntel Core i3 (4th Gen) or AMD equivalentIntel Core i5 (6th Gen) or AMD Ryzen 3 equivalentGPUIntel HD 4600 / UHD 620 or betterNVIDIA GTX 1050 / AMD RX 560 or betterRAM8 GB RAM16 GB RAMDownloadgrootte3 GB available space5 GB available space
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Over 여명촌
Dawn Village
A Joseon-era survival strategy game where even goodwill becomes a resource in the face of starvation
A great famine in the Joseon Dynasty. There are no perfect choices. You simply endure today and prepare for tomorrow.
What This Game Is
Dawn Village is a survival strategy game set during a great famine in the Joseon era, where you assign companions, manage resources, and bear the consequences of your decisions.
You are neither a hero nor a commander. You are simply someone trying to keep people from completely falling apart amid hunger and disease.
Dice Decide Fate
All major decisions are resolved by dice—just like in a TRPG.
Even the same choice can lead to different outcomes every time. Who steps forward, what condition they are in, and what the current situation is all change the result.
Succeed, and you overcome the crisis. Fail, and you lose resources—or face even greater danger.
Success and failure affect not only immediate outcomes, but also resources and companion conditions days later.
You cannot control the dice. You can only choose what you are willing to endure.
Managing People
It’s not just about resources. You must watch over your companions as well.
Each person has a different disposition and physical condition. Everyone has strengths and weaknesses.
Hunger makes them weaker. Continuous danger erodes their minds. Sometimes they grow stronger by overcoming crises—but growth always comes with anxiety.
You must decide where to assign each companion, when to let them rest, and who to send into danger.
You cannot protect everyone forever. Sometimes, you must let someone go. That choice is yours.
A Day Shaken Six Times
One turn unfolds across six phases.
Roll Call
Morning. You distribute food and steady your companions’ morale. If necessary, this is also when you send someone away.
First Incident
Something happens inside the village. Companions assigned to security respond. A fight may break out, resources may be gained, or a new companion may appear.
Journey
Companions assigned to a journey leave the village. They gather resources, fight, or get caught in unexpected events.
Environmental Incident
An unavoidable background event occurs.
Maintenance
Companions assigned to maintenance work. They craft items, care for the wounded, or prepare for tomorrow. You may also develop the village.
Final Incident
The end of the day. Another incident strikes the village. Some days pass quietly; on others, the group’s survival is decided.
Move cautiously, and you may last longer. Act boldly, and you may gain much—but you may also suffer irreversible losses.
There Is No Good or Evil Choice
There are no clearly right choices, no unquestionably wrong ones.
You may have to abandon someone to save another. You may choose short-term stability at the cost of future possibilities.
Some decisions seem to do nothing at first—only to return days later in unexpected ways.
What matters here is not making the right choice, but taking responsibility for the choice you made.
A Different Record of Survival Every Time
There is no fixed strategy. No correct answer.
What events occur, how the dice roll, and what condition your companions are in—all of it changes every run.
Even the same choices can lead to different outcomes. The same approach never works forever.
What remains is not victory.
It is a record of what you sacrificed to make it this far.
Spelers bijgewerkt: 19 sep, 00:26 UTC · winkelgegevens: 22 sep, 09:47 UTC · bron: SteamWebAPI
여명촌 kost 12,79€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 12,79€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
여명촌 is op 17 mei 2026 verschenen (ontwikkelaar: Aesthmaris Studio). 4 maanden geleden verschenen.
Minimaal: Windows 10 (64-bit), Intel Core i3 (4th Gen) or AMD equivalent, Intel HD 4600 / UHD 620 or better, 8 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 3 GB vrije schijfruimte voor 여명촌. De aanbevolen specificaties vragen 5 GB.
87,5% van de 8 Steam-recensies is positief — Steam beoordeelt dat als “8 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor 여명촌. In totaal vermeldt Steam 5 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt 여명촌 als singleplayergame.
De Steam charts van 여명촌 op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van 여명촌 openen ›
Op Steam draait 여명촌 op Windows. Geen controllerondersteuning vermeld.
여명촌 heeft de leeftijdsclassificatie DEJUS 12 en IGRS 18.