an idle game about automating yourself out of a job. build the machine layer by layer; each layer you finish retires the one below it - your own buttons go dark as you win. when the machine no longer needs you, you break the cycle. and wake up one layer higher. the loop remembers. that's the game.
CYCLES: spelersaantallen en Steam charts
live
Spelersaantal
—
— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Windows · LinuxGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily Sharing
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10Windows 10/11CPUDual-core 2.0 GHzDual-core 2.5 GHz or betterGPUOpenGL 3.3 / Vulkan-compatible integrated GPUDedicated or modern integrated GPURAM2 GB RAM4 GB RAMDownloadgrootte300 MB available space500 MB available space
Over de game
Over CYCLES
you are the operator of a system that is learning to run itself.
it starts small: you click, you build, you watch a number climb. then you automate the clicking. then you automate the thing that automates the clicking. layer by layer the machine takes over - and one by one, your own controls deactivate. the buttons go dark not because you failed, but because you succeeded. you are automating yourself out of a job, and the job is you.
when the machine finally no longer needs you, there is one control left.
BREAK THE CYCLE.
you wake up one layer higher. doing it again. faster, this time, because you remember - and so, quietly, does the machine.
cold terminal calm.
the whole game is a monochrome-green console with the hum of a system running itself. lowercase prose, no carnival, no nags, no dark-pattern timers. the ui is the machine.
an idle game that respects your time.
meaningful offline progress, instant readability, honest math. leave it running for days or sit with it for an hour - both are intended.
depth that compounds.
a branching tree of upgrades each run, ten workers who grow a second skill as you go, and a small web of echo choices that bend every repeat. achievements double as a checklist of everything to see.
a loop that knows it's a loop.
the narration remembers. each cycle it gets a little more knowing. there is something on the other side of enough repetitions - not a door out, but a thing to understand. we won't say more than that.
built for the people who finished universal paperclips and wanted the feeling again.
Steam vermeldt op dit moment geen prijs voor CYCLES.
CYCLES is nog niet verschenen. Er is nog geen datum aangekondigd.
Minimaal: Windows 10, Dual-core 2.0 GHz, OpenGL 3.3 / Vulkan-compatible integrated GPU, 2 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 300 MB vrije schijfruimte voor CYCLES. De aanbevolen specificaties vragen 500 MB.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor CYCLES. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt CYCLES als singleplayergame.
De Steam charts van CYCLES op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van CYCLES openen ›
Op Steam draait CYCLES op Windows en Linux. Geen controllerondersteuning vermeld.
CYCLES heeft de leeftijdsclassificatie DEJUS L en IGRS 3.