There is one broken pixel in this room. It flickers — white to black — and then it holds still and lets you doubt yourself. Find it. Poke it. Go up to the next room. It gets harder. It gets much harder. And somewhere down there, something has noticed you looking.
Broken Pixel: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Media
6 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum19 augustus 20261 maand geleden verschenen
Comfort en audioAdjustable DifficultyPlayable without Timed InputStereo SoundSurround Sound
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 64-bit—CPUDual-core 2.0 GHz—GPUGPU with Vulkan or OpenGL 4.3 support (Intel HD 4000+, most GPUs from 2013 onwards)—RAM4 GB RAM—Downloadgrootte2 GB available space—
Over de game
Over Broken Pixel
The honest version
One pixel in the room is broken. Find it. Poke it. Next room. Over sixty times.
That is the whole game. If it already sounds thin, stop here — it does not open up later.
What actually happens is this.
One screen, one fixed stare, and your eyes quit long before the levels do. That isn't pacing. That's a limit I couldn't design my way around.
So you'll want other people. Eight of you can share one clock. Sourcing seven friends is not included in the price. That's a you problem.
Then one of them finds it before you do and something small dies. You'll say luck. It wasn't luck. And you'll start doing quiet arithmetic about your own eyes — whether they were always this bad, or whether this is new, or whether it's been happening for years and this is simply the first thing that ever bothered to measure it.
Then you spot it. Bottom left. Certain.
Dust.
You clean the monitor. Eleven good seconds. Then you spot the next one, certain again, and you poke it — and it's a fake pixel your friend planted there for exactly this purpose. Frozen and blinded for ten seconds while they walk past you and win.
Some levels are seeded with permanently dead pixels. Always black, never flickering, worth nothing. One has fifteen. The level I actually named The Decoys has six. I still fall for both.
Eventually I asked my girlfriend for help — the same girlfriend I'd spent a week shushing so I could hear the audio cue. She leaned in, looked hard, and pointed at dust. Then more dust. Exactly what I'd been doing for sixty-odd levels, at the same hit rate, for a fraction of the effort. That was the low point of development.
Then my eyes gave out and I stopped.
Straight answer: I can't finish this on Brutal. Brutal only lights what falls inside your flashlight beam. There is a message in the code congratulating you for beating it. I have never seen that message. I wrote it.
So here is the offer, and it is for one person only. The first player to finish Brutal without cheating, and send us the full gameplay recording by email, gets something real. The game knows the difference — a save that has touched a cheat gets flagged and loses its achievements for good, so there is no arguing about it. If you are in our city, dinner is on me. If you are not, you get a free copy of whatever we make next. I think that is a fair trade for something I could not do myself.
The best thing this game has done for me is make me clean my screen.
Which is how I found the dead pixel on my laptop. Years old. Four inches from my face. I built a game about finding these and needed sixty-odd levels of practice before I noticed the real one — and that one doesn't come off.
It's frustrating. I'm getting old. Both are load-bearing.
[hr][/hr]
Bring your glasses. Clean Your Screen.
Spelers bijgewerkt: 19 sep, 06:50 UTC · winkelgegevens: 22 sep, 22:28 UTC · bron: SteamWebAPI
Broken Pixel kost 5,19€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 5,19€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
Broken Pixel is op 19 augustus 2026 verschenen (ontwikkelaar: GameRotBros). 1 maand geleden verschenen.
Minimaal: Windows 10 64-bit, Dual-core 2.0 GHz, GPU with Vulkan or OpenGL 4.3 support (Intel HD 4000+, most GPUs from 2013 onwards), 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 2 GB vrije schijfruimte voor Broken Pixel.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Broken Pixel. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Ja — Steam vermeldt Broken Pixel met online PvP en online co-op.
De Steam charts van Broken Pixel op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Broken Pixel openen ›
Op Steam draait Broken Pixel op Windows en macOS. Geen controllerondersteuning vermeld.
Broken Pixel heeft de leeftijdsclassificatie DEJUS 14 en IGRS 18.