Minesweeper, but you score. Every square hides a house, a signal tower, a street tree, a power plant or a gas main, and every one leaves a hint. Dig for points, stack multipliers, hire helpers that bend the rules, and secure eight key sites in this roguelike city-building puzzle.
Boomside: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
5391750
App-ID
Compatibiliteit en functies
WindowsGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily Sharing
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 64-bitWindows 10 / 11 64-bitCPUDual-core 2.0 GHzQuad-core 2.5 GHzGPUIntegrated graphics (Intel HD Graphics 4000 or equivalent)Any GPU with DirectX 11 supportRAM4096 MB RAM8192 MB RAMDownloadgrootte1024 MB available spacegelijk
Over Boomside
I'm making a game that takes Minesweeper and gives it a roguelike system. I'm working hard to make it as fun as the games I love most, Balatro and Slay the Spire.
The idea came to me almost like fate. It was around August 2026, and Minesweeper seemed to be everywhere I looked. Com2uS had just released a game called Color Sweeper, and on mobile I kept seeing ads for endless-Minesweeper games. Above all, on a business trip, the woman sitting next to me was playing Minesweeper. Seeing all that, I realized just how many people love this game.
At the time, I was deep in the final stretch of my first game, Hearts Extreme. When I started Hearts Extreme, I had actually planned to make it a roguelike. But the more I built, the more I felt it didn't suit the genre, so I tore the whole structure down and rebuilt it. That left me looking for a fresh idea that a roguelike system would fit, and that's when Minesweeper caught my eye.
I kept the core of finding mines, but changed what winning means. Instead of having to avoid every mine, you score points as you play, and the challenge is to score while staying clear of the mines. The idea was to have many different ways to score, and to give every scoring square the same kind of hint Minesweeper gives you for mines. I also wanted the kind of score-snowballing you get in Balatro, so squares that act as a "multiplier" found their way into the game.
Building on that core, I'm working to pack in as many different kinds of fun as I can. Boomside is aiming for release in Q1 2027. Stay tuned!
Veelgestelde vragen
Steam vermeldt op dit moment geen prijs voor Boomside.
Boomside is nog niet verschenen. Geplande release: Q1 2027.
Minimaal: Windows 10 64-bit, Dual-core 2.0 GHz, Integrated graphics (Intel HD Graphics 4000 or equivalent), 4096 MB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 1.024 MB vrije schijfruimte voor Boomside.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Boomside. In totaal vermeldt Steam 2 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt Boomside als singleplayergame.
De Steam charts van Boomside op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait Boomside op Windows. Geen controllerondersteuning vermeld.