Sci-fi space strategy game with innovative combat. Players devise strategies, assign ships, configure modules. Multiple endings, optional side missions.The gameplay resembles unmanned ship combat, where players must pre-configure skills and commands in advance.
Automatic Battle:Galaxy General: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies3 recensies
100,0%3 user reviews
3 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief0,0%Pos. per neg.—
MinimaalAanbevolenSysteemWindows 7 (SP1+), Windows 10Windows 11CPUX64 architecture with SSE2 instruction set supportgelijkGPURTX 10 SeriesRTX 30 SeriesRAM2 GB RAM4 GB RAMDownloadgrootte6 GB available spacegelijk
Over de game
Over Automatic Battle:Galaxy General
Overview:
- The game does not currently support 21:9 monitors!
Not sure what the game is like? You can try out the free DEMO. The game is still being further improved.
The achievement system is online.
This is a sci-fi space strategy puzzle-solving, level-based combat game with an innovative combat system. Players can craft battle strategies, assign specific ships, and customize ship modules. The game features multiple-ending storylines and freely selectable side quests. After completing the main campaign, endless combat mode unlocks, where unique AI enemies dynamically adapt their tactics based on battle conditions.
The game is being developed with free-roam large-world combat and planet construction. On planets, you can construct buildings (represented simply by icons), produce ships, research technologies, and set up defensive forces.
Features:
- Unique Combat System: Adopts a "hands-off" design—far from dull! Players must pre-plan deployments and outthink enemies using skills and commands rather than relying solely on ship stats or gear. During battles, observe ship behavior and adjust tactics in real-time. Main missions provide one-time-only intelligence, while side quests offer hints or let players investigate independently (note: repairing the flagship in the first position costs a side quest attempt).
- Strategic Depth: It's like playing cards (not a card game; some people misunderstand this). You roughly know what the opponent's strategies might be and what tactics they will employ (each pirate general has several relatively fixed configurations). Then, based on intelligence and the victory conditions, you devise your own tactics (e.g., luring the enemy deep, capturing the ringleader first, concentrated breakthrough, ...).
Notes:
- Early-Game Pacing: The prologue may feel slow due to tutorials (e.g., installing weapons, selecting armor, building tank ships, skill/command effects, terrain impacts). However, side quests offer deeper tutorials, and the experience improves significantly later with richer mechanics and maxed-out fleet sizes.
- Command Overlap Risks: Overlapping movement orders and skill triggers may cause unintended outcomes (e.g., ordering a ship to advance for 60 seconds while simultaneously retreating within the same timeframe leads to undefined behavior.This will be optimized later.).
- Formation Strategy: Formations work best for fast ships; slow vessels risk being destroyed before deploying. Choose wisely!
Future Updates:
Updates/DLCs will depend on community reception. Planned content includes:
- Level System: Expand with more stages. [V1.073 complete].
- Character System: Add character profiles with art, lore, and unique abilities [V1.07 complete].
- Weapon System: Introduce new gear and equipment. [V1.08 complete].
- Ship System: Add more playable vessels. [V1.08 complete].
Long-Term Vision:
5. City System: Requires significant development time/resources.
6. Sovereignty System
7. Economy/Trade System
8. Miscellaneous: Randomized items, blueprint crafting, ship production, alien ecosystems, and more.
Spelers bijgewerkt: 18 sep, 15:17 UTC · winkelgegevens: 22 sep, 21:38 UTC · bron: SteamWebAPI
Automatic Battle:Galaxy General kost 14,79€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 14,79€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
Automatic Battle:Galaxy General is op 27 januari 2025 verschenen (ontwikkelaar: ZHANG HONG). Al 1 jaar op Steam.
Minimaal: Windows 7 (SP1+), Windows 10, X64 architecture with SSE2 instruction set support, RTX 10 Series, 2 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 6 GB vrije schijfruimte voor Automatic Battle:Galaxy General.
100,0% van de 3 Steam-recensies is positief — Steam beoordeelt dat als “3 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Automatic Battle:Galaxy General. In totaal vermeldt Steam 2 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt Automatic Battle:Galaxy General als singleplayergame.
De Steam charts van Automatic Battle:Galaxy General op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Automatic Battle:Galaxy General openen ›
Op Steam draait Automatic Battle:Galaxy General op Windows. Geen controllerondersteuning vermeld.
Automatic Battle:Galaxy General heeft de leeftijdsclassificatie DEJUS 6 en IGRS 13.