A comic-ink roguelike deckbuilder where noise is a resource. Scavenge loud and the horde answers in waves — or fight quiet and stay poor. Outplay enemies that run decks of their own: peek, steal, and sabotage their next move while an infection ticks toward turning you.
Ascend from Dis: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
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Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
The city of Dis was sealed years ago. The plague stayed in. So did you. Climb out of the quarantine zone one district at a time — through a horde that has stopped wandering and started listening.
EVERY LOUD PLAY RINGS THE DINNER BELL
Scrap is power: bombs, overcharges, upgrades. But every scavenge and every big swing raises the Noise meter — and at 4, 7, and 10 something new claws out of the dark. Fight quiet and bank the stealth bonus, or embrace the bell and build a deck that feeds on what answers it.
YOUR ENEMIES HAVE DECKS TOO
Combat is deck versus deck. Enemies queue their moves from real card decks — peek at what's coming, steal their best card, jam junk into their queue, or force a discard. They'll do it right back: stalkers read your loud plays, wardens stamp junk into YOUR deck.
THE INFECTION IS A CLOCK AND A FUEL TANK
Corrupted cards are the strongest in the game — and they cost infection. Ride the fever bands for power, spend it on plague skills, purge it at rest sites. Hit 100 and you Turn. The run ends.
OVERCHARGE — SPEND SCRAP, STAY SILENT
Any card with an overcharge line can be played hot for extra scrap: more damage, more draw, a clean burn with no infection. The quiet build's answer to the demolition build's bombs.
A CITY THAT REACTS
Systemic crises interrupt fights when your dials run hot — low HP, high noise, a fattening scrap purse all trigger mid-combat wagers with real teeth. Events are commitments, not vending machines: promises kept and broken follow you up the tower.
A STORY TOLD IN INK
Motion-comic chapters with full narration unlock as you climb: the horde that remembers your name, the Checkpoint that counts climbers, and what's really waiting on the surface. Every unlock is content — new cards and relics recovered issue by issue.
- 60+ hand-inked cards across four archetypes (Bruiser, Scavenger, Plague, Tactician)
- Enemy decks you can read, rob, and wreck
- Noise, Scrap, Infection, Deck Warfare — four economies, one climb
- Systemic crises and commitment events that react to how you play
- Comic story chapters + unlock track between runs
- Districts with run-warping conditions, elites, and a Checkpoint to beat
Steam vermeldt op dit moment geen prijs voor Ascend from Dis.
Ascend from Dis is nog niet verschenen. Geplande release: 1 maart 2027.
Minimaal: Windows 10 64-bit, Intel Core i3 / AMD equivalent, Vulkan-capable GPU (Intel UHD 620 / GTX 750 or better), 4096 MB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 1.024 MB vrije schijfruimte voor Ascend from Dis.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Ascend from Dis. In totaal vermeldt Steam 2 talen, waarvan 1 met volledige audio.
Nee — Steam vermeldt Ascend from Dis als singleplayergame.
De Steam charts van Ascend from Dis op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Ascend from Dis openen ›
Op Steam draait Ascend from Dis op Windows, macOS en Linux. Geen controllerondersteuning vermeld.
Ascend from Dis heeft de leeftijdsclassificatie DEJUS 14 en IGRS 18.