Break glyphs into radicals, compose them into Chinese characters, and cast every word as a card. An ink-wash roguelike deckbuilder: five script styles, a three-act campaign, hanging characters that live between turns, and verse-linked combos against demons born from corrupted ink.
天雨粟: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldTot nu toe maar één dag geschiedenis — de curve heeft minstens twee metingen nodig.
24 uur—7 dagen—TrendStabiel
Recensies2 recensies
100,0%2 user reviews
2 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief0,0%Pos. per neg.—
Media
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Gamedetails
Over de game
Game
Releasedatum19 augustus 20261 maand geleden verschenen
Comfort en audioAdjustable DifficultyCustom Volume ControlsPlayable without Timed InputSave Anytime
MeerPlayable At Your Own Pace
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 64-bitWindows 11 64-bitCPUx86-64 dual-core, 2.0 GHzx86-64 quad-core, 3.0 GHzGPUIntegrated graphics with OpenGL 3.3 support (Intel HD Graphics 4000 or newer)Dedicated GPU with OpenGL 3.3 support and 1 GB VRAMRAM2 GB RAM4 GB RAMDownloadgrootte500 MB available spacegelijk
Over de game
Over 天雨粟
Every Character Is a Card
What would you write with "口" and "天"?
In Tian Yu Su you never draw a finished spell — you draw radicals and strokes. Set them into the inkstone, compose a real Chinese character by hand, and let its meaning become an attack, a guard, a transformation or a chained verse. The same pieces can resolve into different characters, and a different character can reshape the whole turn. You are not searching your deck for the one prescribed answer; you are writing the answer this run needs out of the ink and the hand you actually have.
Let a Written Word Live Past the Turn
A completed character does not vanish when it resolves. Hang it on the inkstone and it can become material for the next word, or link with a later character to finish a line of verse. Borrow it, keep it, hold your brush, or gamble on an unfinished composition — every stroke leaves evidence for the turns ahead, and ink-born demons will hunt that evidence down.
Five Scripts, Five Ways to Build
- Regular — stabilizes each composition and turns structure into protection.
- Running — carries leftover ink and unfinished cards across turns.
- Seal — stores what you have already written and reprints that power from the seal casket.
- Clerical — records a verdict in vermilion and turns repeated auditing into execution.
- Cursive — converts failed strokes into momentum and reconnects scattered meanings.
These are not stat swaps. Each script is its own character, with its own starting deck, signature relic and three-stage progression.
A Three-Act Codex You Keep Rewriting
Cross the Drought of Torn Scrolls, the Ink Prison of Eroded Steles and the Forbidden Court of the Celestial Codex. Each act boss is visible before you set out, so you choose between the safe line and the greedy line through battles, elites, events, bookshops, treasures, rests and character-forging stations. Beat the act boss, pick a seal with an explicit gain and an explicit cost, then carry the same living deck into the next act.
The Demons Attack Your Language
Enemies do more than cut your vermilion. They eat radicals, swallow hanging characters, stain your draw pile, dry your ink and copy the word you just finished. Read intents, order your targets and build enough redundancy that your engine can restart after it has been broken.
A Living Ink-Wash Scroll
Paper is the light. Corrupted ink is the enemy. Cinnabar is reserved for danger and judgment. Characters, demons, interface, verse cinematics and all three acts obey one tactile language of xuan paper, wet ink bloom and broken brush fibers, and every heavy hit, failed composition and completed verse reads back in brushwork.
The Codex Allows Only One Name for Each Thing
Every meaning it deleted bled out as corrupted ink, and the nameless came back through the gap. You are a character mender walking a three-act world painted on living paper.
Break glyphs into the inkstone. Let the written word become the spell.
This time you are not writing the standard answer — you are writing the stroke that gives the world its names back.
Spelers bijgewerkt: 19 sep, 06:59 UTC · winkelgegevens: 22 sep, 21:51 UTC · bron: SteamWebAPI
天雨粟 kost 4,15€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 4,15€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
天雨粟 is op 19 augustus 2026 verschenen (ontwikkelaar: 犬次郎). 1 maand geleden verschenen.
Minimaal: Windows 10 64-bit, x86-64 dual-core, 2.0 GHz, Integrated graphics with OpenGL 3.3 support (Intel HD Graphics 4000 or newer), 2 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 500 MB vrije schijfruimte voor 天雨粟.
100,0% van de 2 Steam-recensies is positief — Steam beoordeelt dat als “2 user reviews”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor 天雨粟. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt 天雨粟 als singleplayergame.
De Steam charts van 天雨粟 op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van 天雨粟 openen ›
Op Steam draait 天雨粟 op Windows. Geen controllerondersteuning vermeld.
天雨粟 heeft de leeftijdsclassificatie DEJUS 6 en IGRS 13.