Another World: Guild Master I is a strategy game built on spell construction, where verb order changes a spell's effect, not just its strength. Missions state their requirements openly. No real-time combat to execute — outcomes are decided by preparation, not reflexes.
Another World: Guild Master I: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Media
10 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum16 november 2026Verschijnt over 29 dagen
Comfort en audioAdjustable DifficultyCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MeerPlayable At Your Own Pace
Systeemvereisten
MinimaalAanbevolenSysteemWindows 10 (64-bit)Windows 10/11 (64-bit)CPUdual-core, around 2 GHzquad-core, around 2.5 GHzGPUany GPU that supports OpenGL 3.3any recent integrated or dedicated GPURAM4 GB RAM8 GB RAMDownloadgrootte1 GB available spacegelijk
Over de game
Over Another World: Guild Master I
Same spells and verbs. Different order. Completely different results.
Another World: Guild Master I is a strategy game where you build your own spells, gear up a guild of weirdos, and send them out on missions. The twist: how you build a spell matters just as much as what's in it.
Fireball → Concentrate → Explode isn't the same spell as Fireball → Explode → Concentrate. Same three pieces, different order, different outcome. That's basically the whole game in one sentence.
What you get (so far):
- 3 classes — Melee, Range, Mage
- 15 base spells, 21 verbs, mix however you want
- 100+ pieces of gear that actually synergize with each other
- A bunch of traits that stack, expire, or only matter in certain regions
- An 80-node research tree to chew through
Build whatever spell you want
Stick verbs onto base spells and see what happens. New spells and verbs unlock as you go, and they don't just make numbers bigger — they open up stuff you couldn't do before.
Some verb types:
- Explode — single-target attack becomes AoE attack
- Convert — swap one damage type for another
- Enchant — slaps on whatever tag a mission's asking for
- Momentum — gets stronger the earlier/later it shows up in the chain
- ...and more. Order changes everything.
Missions show their work
Every mission tells you exactly what it needs — health, attack, AoE attack, armor, tags — and shows you exactly where you stand, down to which teammate or which item is dragging your score down. No mystery math.
Didn't hit 100%? You can still go for it, just at worse odds. And even if you fail, you still get something — partial rewards based on how close you got. Nothing's a total loss.
Make this game actually yours
- Import your own PNGs (or GIFs) for headshots and spell icons, or just use the 1,000+ built-in ones
- Copy a spell as text, paste it somewhere else, share it with a friend
- Challenge runs with randomized classes and shareable seeds, if you want the rules themselves to mess with you
- Casual mode if you just want to learn the system without getting wrecked
Veelgestelde vragen
Steam vermeldt op dit moment geen prijs voor Another World: Guild Master I.
Another World: Guild Master I is nog niet verschenen. Geplande release: 16 november 2026.
Minimaal: Windows 10 (64-bit), dual-core, around 2 GHz, any GPU that supports OpenGL 3.3, 4 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 1 GB vrije schijfruimte voor Another World: Guild Master I.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Another World: Guild Master I. In totaal vermeldt Steam 1 taal, geen daarvan met volledige audio.
Nee — Steam vermeldt Another World: Guild Master I als singleplayergame.
De Steam charts van Another World: Guild Master I op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van Another World: Guild Master I openen ›
Op Steam draait Another World: Guild Master I op Windows. Geen controllerondersteuning vermeld.
Another World: Guild Master I heeft de leeftijdsclassificatie DEJUS L.