"Angel Zero" is an action game I'm solo developing right now. You play as an (angel?) girl belonging to an "Organization," taking on missions to hunt down all sorts of bizarre creatures. I want to lean into that wild contrast between realistic combat and an angel girl to create a fresh experience.
Angel Zero: spelersaantallen en Steam charts
live
Spelersaantal—— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
The game is in veeeery early development!
Please ignore the mouse drawings~~~~~~~!
It's only like this because I don't have any real cover art yet!
About Angel Zero
This is an action-adventure game solo developed by FcsVorfeed. In the game, you play as an (angel?) girl who signs a pact with an "Organization" under the "Zero Angel Project," taking on missions to hunt down their assigned targets.
As you play, you'll be able to grab a bunch of different weapons and items to engage in some seriously violent, close-quarters brawls with enemies. Before each mission, you can scavenge the target area for combat supplies and gear.
Once you're all set, you enter「Hunt Mode」for a brutal fight to the death with your target.
More realistic hit feel
Regarding combat and the hit feel, I am really pushing for a more realistic vibe. I have been heavily influenced by movies like John Wick and Nobody, as well as games like The Last of Us and Watch Dogs. I am trying to avoid moves that look too choreographed and instead lean into that messy, stumbling, grounded feel. Mixing that raw physicality with the wide, sweeping attacks of an angel girl creates this awesome sense of contrast in both the visuals and the actual gameplay.
Beautiful lighting effects
I've been tweaking the foliage translucency in-game.
Trying to capture that immersive feeling of sunlight filtering through the trees as you walk by.
I've also been experimenting with adding auto-exposure and god rays to the game.
This helps create much richer contrast and adds more depth between light and dark across different lighting conditions.
Adding more things to explore
Even though the game is mostly a linear action title right now, I really want to try adding some collectibles to the levels to give players that sense of discovery and immersion. Since I am a solo dev, I am constantly weighing the amount of content against what is actually doable, but I am doing my best to make the experience feel as rich as possible. Every wishlist really helps me get closer to my goal, so thank you so much for the support!
Veelgestelde vragen
Steam vermeldt op dit moment geen prijs voor Angel Zero.
Angel Zero is nog niet verschenen. Er is nog geen datum aangekondigd.
Minimaal: Windows 10, intel Core i7-9700/AMD Ryzen 5 5600, NVIDIA GTX 1060 / AMD Radeon RX 6500 XT, 16 GB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 16 GB vrije schijfruimte voor Angel Zero.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor Angel Zero. In totaal vermeldt Steam 4 talen, geen daarvan met volledige audio.
Nee — Steam vermeldt Angel Zero als singleplayergame.
De Steam charts van Angel Zero op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait Angel Zero op Windows. Volledige controllerondersteuning.
Angel Zero heeft de leeftijdsclassificatie DEJUS 12 en IGRS 15.
Angel Zero: prijs, releasedatum, grafieken en statistieken