A first-person psychological horror game where survival means enduring a divine trial designed for you to fail. One passage, no saves, no combat — only the darkness, the dangers, and the gods who want you dead.
A Life I Couldn’t Feel: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies0 recensies
—No user reviews
0 positief0 negatief
Aanbevelingen—Score0/9
Afgelopen 30 dagengeen dataAandeel negatief—Pos. per neg.—
Media
6 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum28 mei 20264 maanden geleden verschenen
Huidige prijs4,99€Nu geen kortingLaagst gemeten4,99€sinds 22 sep 2026Laatste wijziging4,99€22 sep 2026Gemeten kortingen0sinds 22 sep 2026
Compatibiliteit en functies
WindowsGeen controllerondersteuning vermeld
GameplaySingle-player
Steam-functiesFamily Sharing
Comfort en audioPlayable without Timed Input
Systeemvereisten
MinimaalAanbevolenSysteemMicrosoft Windows 11—CPUAMD Ryzen 9 5900X 12-Core Processor—GPUNVIDIA GeForce RTX 4090—RAM2800 MB RAM—Downloadgrootte3 GB available space—
Over de game
Over A Life I Couldn’t Feel
The gods have cast their judgment upon you.
You were given a life. Warmth. Opportunity. Love.
And yet you could not feel it.
For that, your soul is condemned to the depths of the underworld — not for wickedness, but for something the gods consider far worse: ingratitude.
Yet a sliver of fate remains. One final chance to escape damnation.
Reach the end of this passage… or be lost to darkness forever.
About the game
A Life I Couldn't Feel is a first-person psychological horror game set in a divine underground trial. You play as a condemned soul who must navigate a single, linear passage filled with traps, pursuing creatures, and environments designed to break you.
There is no combat. No checkpoints. No saves. No menus. The only way out is forward — and the gods who put you here are hoping you never make it.
Gameplay
Survive through observation, timing, and movement. The passage hides its dangers until it's too late — and not everything that can kill you is obvious. You cannot fight back. You can only read the environment, learn from death, and push forward.
Every corner was designed to kill you. The remains of those who came before tell you everything you need to know about your odds.
Completing the passage takes roughly 30 minutes.
Getting there will take considerably longer. Most players die at least 10 times before seeing the end. Each death sends you back to the very beginning — no exceptions, no shortcuts.
That is not a bug. That is the trial.
This game is not for everyone.
If you are looking for checkpoints, combat, or a forgiving experience — this is not it. If you want something punishing, atmospheric, and genuinely rewarding to beat, read on.
Features
One level. No saves. No mercy.
A single brutal passage — reach the end or return to the beginning
Dangers you won't see coming
The passage has its own rules — discover them, or die learning them
Gods who want you dead
Divine voices taunt you as you run — they built this place for you to fail
No combat, no weapons
Run, avoid, and survive — fighting back is not an option
Photorealistic visuals
Unreal Engine 5 with Megascans assets and cinematic lighting
Stripped to the bone
No menus, no settings, no UI — nothing between you and the trial
Playtime: ~30 min to complete · Single level, no saves · First-person · Keyboard & mouse only · No settings menu · Contains AI-generated narration
Spelers bijgewerkt: 19 sep, 01:38 UTC · winkelgegevens: 22 sep, 21:05 UTC · bron: SteamWebAPI
A Life I Couldn’t Feel kost 4,99€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 4,99€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
A Life I Couldn’t Feel is op 28 mei 2026 verschenen (ontwikkelaar: SFH PROD). 4 maanden geleden verschenen.
Minimaal: Microsoft Windows 11, AMD Ryzen 9 5900X 12-Core Processor, NVIDIA GeForce RTX 4090, 2800 MB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
Steam vermeldt 3 GB vrije schijfruimte voor A Life I Couldn’t Feel.
Er zijn nog geen Steam-recensies voor deze game.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor A Life I Couldn’t Feel. In totaal vermeldt Steam 1 taal, waarvan 1 met volledige audio.
Nee — Steam vermeldt A Life I Couldn’t Feel als singleplayergame.
De Steam charts van A Life I Couldn’t Feel op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.Steam charts van A Life I Couldn’t Feel openen ›
Op Steam draait A Life I Couldn’t Feel op Windows. Geen controllerondersteuning vermeld.
A Life I Couldn’t Feel heeft de leeftijdsclassificatie DEJUS 18 en IGRS 18.