Experience the Vietnam War through the eyes of an administrative officer who observes the first few missions but never sees combat again — only the paperwork of war. Lives, morale, service time, and survival depend on your choices. Everyone is replaceable... including you.
12 Months: Vietnam: spelersaantallen en Steam charts
live
Spelersaantal0— in 24 u
Spelerspiek 24 u0Hoogste meting vandaag
Spelerspiek 30 d0Gem. —
All-time spelerspiek0Sinds de start van de metingen
Gespeelde uren 30 d—Geschat
Steam chart · spelersaantal 30 dwacht op metingen
Dagelijkse metingen worden verzameldVoor deze game zijn nog geen dagelijkse metingen opgeslagen. De curve verschijnt zodra de eerste dagen geschiedenis binnen zijn.
24 uur—7 dagen—TrendStabiel
Recensies16 recensies
68,8%Mixed
11 positief5 negatief
Aanbevelingen—Score5/9
Afgelopen 30 dagengeen dataAandeel negatief31,3%Pos. per neg.2,2×
Media
6 afbeeldingen
Gamedetails
Over de game
Game
Releasedatum10 januari 20269 maanden geleden verschenen
1965, Vietnam.
You arrive at an Airborne Brigade not as a frontline fighter, but as the administrative officer responsible for keeping a platoon alive on paper.
Your decisions determine everything:
– who deploys,
– who rests,
– who gets promoted,
– who goes home,
– and who will remain forever inside a personnel file.
12 Months: Vietnam is a minimalist yet emotionally heavy, paper-based military simulation inspired by historical statistics, period-accurate organization, and real wartime casualty patterns.
Your task is simple only on paper — survive your Tour of Duty while keeping your unit combat-ready.
In reality… nothing about it is simple.
Controls.:
Mouse for interaction, Mouse Wheel to zoom in and out on the table, and WASD for movement when zoomed in.
Key Features
► Tour of Duty Simulation (12-Month Cycle)
Every soldier serves a 12-month tour, with optional extensions up to 3 tours — if morale allows it.
Soldiers constantly:
– arrive
– rotate out
– get wounded
– recover
– die
– change roles
– or extend their service
You must maintain a deployable platoon at all costs.
► Morale System That Truly Matters
Every decision affects morale:
– medals
– rest
– casualties
– promotions
– injuries
– deployments
Low morale collapses the entire unit.
High morale boosts survival — but nobody is bulletproof.
► Injuries and Consequences
– Three wounds = automatic discharge
– Severe wounds = permanent removal from duty
– Every death lowers morale and adds pressure on you
► Promotions & Qualifications
Wartime cares nothing for protocol.
If a leader is needed, even a fresh replacement may be promoted instantly.
The machine must keep turning.
► Paper-Based Presentation
The entire game takes place inside the administrative reality of the platoon:
– dossiers
– reports
– assignment boards
– personnel files
– wounded and casualty logs
No combat.
No cinematics.
Just the quiet horror of paperwork in war.
► A System Built on Chain Reactions
Every choice ripples outward:
→ bad choises
→ more injuries
→ morale collapse
→ an undeployable unit
→ you are relieved from duty
Every campaign is different:
– different casualties
– different outcomes
Infinite replayability — with a finite number of men.
► You Can Send Them Out — But You Can’t Bring Them Back
The game offers:
no reload
no undo
no alternate saves
Every choice is final.
This Is Not…
Not an action game
Not a shooter
Not a power fantasy
This is a responsibility–morale–decision simulator, depicting the most invisible yet most brutal side of war: the administrative burden of keeping a unit alive.
The game does not depict:
– civilian casualties
– graphic violence
– real historical tragedies
– war crimes
Everything occurs within fictionalized military structures.
Content Warning
Themes include:
– war and military loss
– stress and moral decline
– administrative pressure
– failure and monotony
No blood or graphic violence.
Flashing effects can be disabled.
About the Developer
12 Months: Vietnam was created by a solo indie developer with a background in law enforcement.
The goal is not to glorify war, but to reveal its unseen side — where paperwork decides who goes home and who does not.
Your Mission
– Serve your Tour of Duty
– Keep the platoon alive
– And try to keep your conscience intact
Spelers bijgewerkt: 18 sep, 23:36 UTC · winkelgegevens: 22 sep, 20:27 UTC · bron: SteamWebAPI
12 Months: Vietnam kost 4,15€ in de Steam-winkel (DE). De laagste prijs die we sinds 22 sep 2026 hebben gemeten is 4,15€. Steam hanteert voor deze game aparte prijzen in 14 regio's — de regionale prijzen staan hierboven.
12 Months: Vietnam is op 10 januari 2026 verschenen (ontwikkelaar: AlphaSixGames). 9 maanden geleden verschenen.
Minimaal: Windows 10, Intel i3, 1 GB VGA, 4000 MB RAM. De vereistenkaart hierboven vergelijkt de minimale en aanbevolen specificaties voor elk platform.
68,8% van de 16 Steam-recensies is positief — Steam beoordeelt dat als “Mixed”.
Nee — Steam vermeldt geen Nederlandse taalondersteuning voor 12 Months: Vietnam. In totaal vermeldt Steam 1 taal, waarvan 1 met volledige audio.
Nee — Steam vermeldt 12 Months: Vietnam als singleplayergame.
De Steam charts van 12 Months: Vietnam op SteamStatistics tonen het live spelersaantal en de curves over 24 uur, 7 dagen en 30 dagen, minstens elke tien minuten vernieuwd.
Op Steam draait 12 Months: Vietnam op Windows. Geen controllerondersteuning vermeld.
12 Months: Vietnam heeft de leeftijdsclassificatie DEJUS 12 en IGRS 15.