Inventory Apocalypse is a top-down shooter roguelite with a grid based inventory system. Navigate a zombie infested world while keeping your backpack organized. With a variety of tools to collect and upgrades to choose from, each run is unique. Every moment counts as you run, scavenge and fight.
Zombie Survivors: Inventory Apocalypse 동시 접속자 수 및 Steam 차트
실시간
플레이어 수024시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
24시간—7일—추세유지
평가평가 3개
66.7%3 user reviews
긍정 2개부정 1개
추천—
미디어
이미지 6장
게임 상세 정보
게임 정보
게임
출시일2025년 5월 26일Steam 출시 1년째
개발자Sand Pail Studio배급사Sand Pail Studio장르액션전략인디RPG
—도전 과제—
게임 정보
플레이어 수 업데이트: 9월 18일 PM 05:31 UTC · 상점 데이터: 9월 22일 PM 10:54 UTC · 출처: SteamWebAPI
현재 가격$1.99현재 할인 없음기록된 최저가$1.992026년 9월 22일부터최근 변동$1.992026년 9월 22일기록된 할인02026년 9월 22일부터
호환성 및 기능
Windows컨트롤러 지원 정보 없음
게임플레이Single-player
Steam 기능Family Sharing
시스템 요구 사항
최소권장운영체제Windows 10 64bitRequires a 64-bit processor and operating system프로세서x64 architecture with SSE2 instruction set support—그래픽DX11, DX12 capable—메모리1 GB RAM—저장 공간200 MB available space—
Zombie Survivors: Inventory Apocalypse 소개
Auto Shooter + Inventory Management
This game is for people that enjoy the high octane onslaught of autoshooters, but would like more involved gameplay mechanics and a higher skill ceiling. In Zombie Survivors: Inventory Apocalypse, you must show that you have what it takes to survive the endless waves of enemies closing in, while periodically managing your backpack and weapons belt to keep up as enemy difficulty increases over time. Items that you gather are stored in your backpack where they can be picked up, rotated and placed to maximize your space.
Items and Upgrades
What your character can do is decided by what items you have and the upgrades that you choose. Items are gathered either from scavenging wrecked cars or dropped by killed enemies. These items vary in utility from "consumable" healing items, items that provide passive buffs and weapon items. While passive items will have an effect from inside your backpack, weapon items must be placed in belt slots to be used. Find the balance of item management in the different sections of your inventory while also avoiding dead-ends and masses of zombies.
Upgrades are another way to get stronger. Similar to the leveling up mechanics found in other autoshooters, you gain experience overtime by killing enemies. These experience points can be spent on different upgrades that can decide what kind of run you will have. Upgrades include: increasing your line of sight, gaining a compass that points to car wrecks, upgrading inventory capacity and others. While the items you collect are completely up to chance, you can account for that variability by picking upgrades that have synergy with you load-out.
Procedurally Generated Arena
Every run is different, not only with the items you get but with the area you play in. Obstacles, lootable wrecks and enemy locations are all generated each round (with the exception of one wreck at the beginning). There is also no exploration limit in any given direction, making builds that involve high mobility and enemy avoidance more viable. While obstacles can still generate in ways that produce choke points and areas you can get cornered, you'll never have to worry about getting stuck at the edge of the map.
Where this game goes depends on you!
Making this game was a blast and I'm ready to see if people have just as much fun playing it as I did making it! I'm very excited to see what other people think about it and I appreciate constructive feedback. As an individual, I am pleased about how this went as a project and I am excited to work on more things. However, if this game is well received and enough people would enjoy more content, such that I could justify spending more time and bringing on additional talent, I would be just as passionate about adding things to this game as I would be about working on a new one.
Thanks for reading about this game, and a special thanks if you play it!
자주 묻는 질문
US 지역 Steam 상점 기준 Zombie Survivors: Inventory Apocalypse의 가격은 $1.99입니다. 2026년 9월 22일 이후 저희가 기록한 최저가는 $1.99입니다. Steam은 이 게임의 가격을 14개 지역에서 각각 따로 책정하며, 지역별 가격은 위에서 확인할 수 있습니다.
Zombie Survivors: Inventory Apocalypse의 출시일은 2025년 5월 26일이며, 개발사는 Sand Pail Studio입니다. Steam 출시 1년째.
최소 사양: Windows 10 64bit, x64 architecture with SSE2 instruction set support, DX11, DX12 capable, 1 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Zombie Survivors: Inventory Apocalypse의 필요 여유 공간은 200 MB입니다.
Steam 평가 3개 중 66.7%가 긍정적이며, Steam의 평가 등급은 “3 user reviews”입니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Zombie Survivors: Inventory Apocalypse의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 Zombie Survivors: Inventory Apocalypse의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Zombie Survivors: Inventory Apocalypse Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Zombie Survivors: Inventory Apocalypse의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.
Zombie Survivors: Inventory Apocalypse의 연령 등급은 DEJUS 14 및 IGRS 18입니다.
Zombie Survivors: Inventory Apocalypse: 가격, 출시일, 스팀 차트 및 통계