A cooperative narrative puzzle game about what a couple leaves behind. Two players, two timelines - Past and Present - share a house that remembers everything. Solve together. Remember together. Six chapters playable now in Early Access; the finale arrives in a free update.
What Was Lost 동시 접속자 수 및 Steam 차트
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개발자Stan Hung배급사Stan Hung장르어드벤처인디앞서 해보기
—도전 과제1
게임 정보
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 02:10 UTC · 출처: SteamWebAPI
Two timelines. One story. Played together.
What Was Lost is a cooperative first-person puzzle game about memory, time, and the people we share both with. One player walks through the past - a home as it once was, lived-in and warm. The other walks through the present - the same home, years later, quieter and changed. You see what your partner cannot. They see what you cannot. The only way through is together.
A house remembered in two voices
Across six chapters in Early Access, you'll move through an entryway, a pantry, a study, a workshop, an attic and a conservatory. The seventh chapter - a place that exists outside of time - arrives in a free update. Each room is rendered twice - past and present - and the differences between them are the puzzles. A photograph faded in one timeline still hangs crisp in the other. A locked drawer in the present is open in the past. A song someone hummed in this kitchen long ago is the only thing that will move the next door.
Features
- Two-player cooperative play - online via Steam
- Six chapters of hand-built rooms in Early Access, each with its own atmosphere and puzzle rhythm; the seventh arrives in a free update
- Cross-timeline puzzles - share information your partner can't see, and act on what they tell you
- Twenty-two memory fragments to discover now; the rest, and a hidden collection, come with the seventh chapter
- Push-to-talk voice chat built in for online co-op
- A final chapter about choice (coming in the free Chapter 7 update) - together, decide which memories to keep and which to release. Five different endings depending on what you carry forward.
- No combat. No timers. No fail states. Take the time you need.
Designed for two people who want to talk
This is a game that asks you to describe what you're seeing. To read a letter aloud. To say "the third book from the left" and trust that your partner is reaching for it. The puzzles are not hard in the way puzzles are usually hard - they're hard because two people have to build the same picture out of two different sets of pieces.
It works with someone in the room. It works with someone across the country. It is built for the kind of conversation you only get when you're solving something together.
Accessibility
- Adjustable subtitles and text scaling
- Colorblind-friendly visual cues
- Reduced-motion option for camera effects, screen shake, and head bob
- Partial controller support
- Auto-save at chapter checkpoints
A note from the developer
What Was Lost was built by one person, with the help of a Godot Engine community that has been generous with its tools and time. It is a small game about a big feeling. I hope you'll play it with someone you'd like to spend a few quiet evenings with.
자주 묻는 질문
현재 Steam에 What Was Lost의 가격 정보가 없습니다.
아직 출시되지 않았으며, What Was Lost의 출시일도 발표되지 않았습니다.
최소 사양: Windows 10 64-bit, Intel Core i5-4xxx / AMD Ryzen 3 1200 or equivalent, NVIDIA GTX 1050 / AMD RX 560 / Intel UHD 630 (Vulkan-capable), 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 What Was Lost의 필요 여유 공간은 2 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 What Was Lost의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
네. Steam에 등록된 What Was Lost의 플레이 모드는 온라인 협동입니다.
SteamStatistics의 What Was Lost Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 What Was Lost의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.