A dark-fantasy metroidvania across ten realms and a hundred roads. Every keeper you face is sealed rather than slain. Voiced, hand-built, and made for players who like a road that does not tell them where it ends.
War of the Watchers 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
"Every seal was meant to be a prison. Zerachiel learned to turn each prison into a throne."
— THE BOOK OF SEALSA hundred roads, ten realms
You wake on the Thorngate Marches with a blade that fell beside you and no memory of the hand that dropped it. Ahead lie a hundred roads, from the roots of the Veilwood down to the Black Throne, and each of the ten realms is held by a fallen Watcher who has made a crown out of the thing meant to contain him.
- VEILWOOD — roots of the first seal
- ASHEN CATACOMBS — bones below Hollowveil
- STORM SPIRE — the wizards' wind tower
- BLOOD MARSH — plague water and witchlight
- MIRROR SANCTUM — hall of false light
- SUNKEN RUINS — Dagon's drowned court
- IRON BASTION — war of demigods
- STARLESS VOID — the Watcher gravity well
- THRONE OF TYRANNY — the First Triad gauntlet
- BLACK THRONE — Zerachiel's last court
Sealed, never slain
A keeper is not killed. When his guard finally breaks you bind him — chains, a cage, the rite, and a road that goes quiet behind you. It is a harder thing to earn than a death, and it means every enemy you beat is still down there, somewhere, waiting on a seal that only holds while you keep walking.A road that answers
- Hand-built, not generated. A hundred roads, each laid out by hand, each with its own furniture, its own hour, and its own way of killing you.
- Keepers with choreography. Bosses commit. They wind up, they overreach, and they leave you a window — learn the shape and the fight becomes a conversation instead of a wall.
- The Halo and the Charge. Abilities that change what a road is: what was a dead end at the start of a realm is a route by the end of it.
- A spoken world. Keepers, wanderers and the dead all have voices, and the road talks back whether or not you stop to listen.
- A Codex that fills as you walk. Every keeper met, every road closed, every fragment taken — kept, counted, and readable.
Built for the way you play
Full gamepad support, learned per controller — the game names the buttons on the pad you actually plugged in. Keyboard and mouse throughout. No launcher, no account, no connection required after install.
자주 묻는 질문
현재 Steam에 War of the Watchers의 가격 정보가 없습니다.
War of the Watchers의 출시 예정일은 2027입니다. 아직 출시되지 않았습니다.
최소 사양: Windows 10 (64-bit), Dual-core 2.0 GHz, Integrated graphics with hardware acceleration, 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 War of the Watchers의 필요 여유 공간은 8 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 War of the Watchers의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 War of the Watchers의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 War of the Watchers Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 War of the Watchers의 지원 플랫폼은 Windows입니다. 컨트롤러 완벽 지원.