Circuits come and go. Sponsors rise and fall. Every season reshuffles the deck. A retro motorsport management sim with physics-driven races, procedurally generated tracks, and a dynamic world that never plays the same way twice.
Your team. Your calls.
A motorsport management sim set in the early 90s. Dense UI, deep systems, races you actually watch.Run Your Team
Sign drivers — but scout them first. Stats are hidden until your scouting department reveals them. Drivers carry personality traits: tyre whisperers, late brakers, hot heads. A cheap signing with red traits is no bargain.
Grow your own talent through the Driver Academy. Loan juniors to feeder series for real seat time. Promote them when they're ready.
Build your car part by part. Every component has variable quality and can carry hidden traits — Overweight, Low Drag, Ground Effect. You discover them by running the car. Practice is detective work.
Negotiate sponsors and suppliers against the AI grid. Miss your sponsor's targets and they walk. Partners set expectations every race — your results decide whether they stay.Watch It Play Out
Races run in real time on a physics-driven 2D engine. Dirty air. Drafting. Tyre temperature. Engine failures. Dynamic malfunctions mid-race.
Call the pit stops. Pick the compounds. Push a damaged engine or play it safe. Watch broadcast-style replays of key moments. Or simulate at max speed and manage through data.A World That Moves
Every career is procedurally generated — 500+ drivers, fictional constructors, ~35 car manufacturers, 70+ circuits, 10+ simulated series across the world.
Circuits hold contracts with the series. A booming economy brings new races. A lost TV deal kills one. Sponsors sign and leave based on results. Engine suppliers enter the market, compete for teams, and follow global trends.
Two feeder series run underneath the main championship with shared drivers, shared brands, and real results. Seven more series — touring cars and GT — are simulated across the world with their own grids, seasons, and champions. The world doesn't wait for you.Make It Yours
In-game Circuit Editor — draw tracks freehand or trace from an image. In-game Mod Editor — replace teams, drivers, sponsors, build full calendars, create scenarios.
The game ships with fictional series and content. The mod tools let the community build whatever they want on top of it.Also
- Full localization: English, French, German, Spanish, Italian, Brazilian Portuguese
- Community language packs supported
- Steam Deck compatible
- Voiced tutorial
- Windows, Linux, macOS
플레이어 수 업데이트: 9월 24일 AM 10:43 UTC · 상점 데이터: 9월 22일 AM 07:35 UTC · 출처: SteamWebAPI
US 지역 Steam 상점 기준 The Undercut: Racing Manager의 가격은 $14.99입니다. 2026년 9월 22일 이후 저희가 기록한 최저가는 $14.99입니다. Steam은 이 게임의 가격을 14개 지역에서 각각 따로 책정하며, 지역별 가격은 위에서 확인할 수 있습니다.
The Undercut: Racing Manager의 출시일은 2026년 9월 2일이며, 개발사는 Staz.Tech입니다. 23일 전 출시.
최소 사양: Windows 10/11 64-bit, Intel Core i3-6100 / AMD Ryzen 3 1200, Intel HD 530 / NVIDIA GT 1030 / AMD RX 550 (OpenGL 3.3), 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 The Undercut: Racing Manager의 필요 여유 공간은 500 MB입니다. 권장 사양에서는 700 MB의 공간을 요구합니다.
Steam 평가 48개 중 85.4%가 긍정적이며, Steam의 평가 등급은 “Positive”입니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 The Undercut: Racing Manager의 지원 언어는 총 6개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 The Undercut: Racing Manager의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.