A Showa-era school, a radio room at night. In a building where you are not alone, you repeat broadcasts. Strange responses return. Records change, unknown logs grow. Reality begins to erode, and the story twists through your choices. Ten endings await.
終末生徒 The Last Student:Showa Era Radio Room 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
편의 및 오디오Keyboard Only OptionMouse Only OptionPlayable without Timed Input
기타Playable At Your Own PaceSubtitle Options
시스템 요구 사항
최소권장운영체제Windows 7 / 8 / 10 / 11—프로세서Intel Core i3—그래픽Intel HD Graphics—메모리4 GB RAM—저장 공간1 GB available space—
게임 정보
終末生徒 The Last Student:Showa Era Radio Room 소개
■ Announcement
Development has begun.
■ Overview
The Last Student: Showa-Era Radio Room is a short psychological horror adventure set in a late-night school radio room in the Showa era.
You are a student left behind in the school at night.
To send “the last remaining student” home, you must make announcements over the radio.
But—
are those messages really reaching a “student”?
■ Story
Autumn, 1981. A certain middle school.
Assigned to make the end-of-day announcement, you broadcast a message to the students still on campus:
“It is time to go home. Please leave the school grounds.”
—that’s all it should have been.
But something answers.
“...I’m still here.”
Records are altered.
Instructions contradict each other.
Responses come from someone who shouldn’t be there.
Even so—
you cannot stop the broadcast.
■ Gameplay
- A psychological horror experience centered on repeated announcements and record-keeping
- Multiple endings based on player choices (10 total endings)
- A story told through logs, FAX messages, and audio transmissions
- Anomalies and events that evolve with each playthrough
- A compact experience playable in a short time (approx. 30–45 minutes)
■ Features
- A faithfully recreated, enclosed Showa-era school radio room
- A sense of cognitive dissonance created by conflicting instructions and records
- Meta-horror elements where the UI and logs become distorted over time
- Psychological fear driven by sound and silence
- A branching structure where choices are not always “correct”
- Realistic direction inspired by actual school dismissal announcements
■ Controls
- Simple controls: select / confirm only
■ Playtime
Approximately 30–45 minutes per playthrough
Includes multiple endings (10 total) and replay elements
■ Genre
Horror / Adventure / Short Story / Psychological Horror
■ Notes
This game contains psychological elements that may induce strong feelings of anxiety and unease.
It also includes effects that blur the boundary between reality and the game.
Players who are sensitive to quiet horror or abnormal situations are advised to proceed with caution.
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 01:40 UTC · 출처: SteamWebAPI