A single-player, third-person PvE extraction shooter. Enter an island that doesn't figure on maps, fight or avoid the machines of a community that vanished, and bring back the evidence of what happened to them. Inspired by the real legend of the Friendship Island in Chile.
The Friendship Protocol 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
24시간—7일—추세유지
평가평가 0개
—No user reviews
긍정 0개부정 0개
추천—점수0/9
최근 30일데이터 없음부정 비율—긍정/부정 비율—
미디어
이미지 20장
게임 상세 정보
게임 정보
게임
출시일—출시일 미정
개발자Parabola Studio배급사Parabola Studio장르액션어드벤처인디
—도전 과제—DLC5331780앱 ID
호환성 및 기능
Windows컨트롤러 완벽 지원
게임플레이Single-player
Steam 기능Family Sharing
시스템 요구 사항
최소권장운영체제Windows 10 64-bitWindows 10/11 64-bit저장 공간8 GB available space동일
게임 정보
The Friendship Protocol 소개
Since the 1980s, a legend has circulated in southern Chile: radio transmissions from Friendship, an island no nautical chart could place, home to a community no one could find.
Meridian Resource Systems has finally traced the signal. Through the static, only one word is clear, "Friendship", and the corporation turns it into the name of an operation. You are ATL-03, a reconnaissance specialist of the A.T.L.A.S. corps, sent in to recover anything of value.
What you find is what remains of a scientific community that lived on the island for decades, studying KURA: a material that exists nowhere else, able to store, transmit and transform information, energy and life. Their facilities are still running. So are their machines.
- Prepare at the Base. Choose your gear, review what you know and take your orders from M.R.S. Control.
- Enter hostile sectors. Temperate rainforest, rocky coastline, fog, peat bogs and concrete bunkers. No minimap: you read the terrain and you listen to it.
- Avoid or fight. Each of the Community's security machines behaves its own way. Learn their patterns, break their weak points, or stay out of sight.
- Decide what fits. Your inventory is limited. Supplies, ammunition or the evidence that moves the story forward: something always stays behind.
- Extract or lose it all. Die before reaching an extraction point and everything you carried on that run is gone.
Every record, map, photograph and sample you bring back answers part of a question the corporation is not asking: who were these people, what were they looking for, and why did they disappear? The evidence is incomplete, and sometimes it contradicts itself. And the island seems to know you are coming.
- Single-player PvE extraction. No other players and no always-online requirement.
- A story told by the place. Architecture, signage, documents and old transmissions that interfere with your current orders.
- Machines altered by KURA. Aerial units, quadrupeds and a human-scale biped, each with its own sound signature.
- Faro on the radio. Your operator aboard the M.R.S. ship offshore guides you and reports what does not add up.
- Southern Chilean science fiction. Analog science from the late seventies, brutalist concrete and a corporation that labels everything as an asset.
Developed in Unreal Engine 5 by Parabola Studio, an independent studio from Chile.
플레이어 수 업데이트: — · 상점 데이터: 10월 1일 AM 05:15 UTC · 출처: SteamWebAPI