A dark fantasy squad-builder where units are living cards. Draft recruits, shape your build, and stack synergies, then watch real-time auto-battles play out. Meta progression carries over, so every run starts stronger and goes deeper.
The Eighth Squad 동시 접속자 수 및 Steam 차트
실시간
플레이어 수024시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
최소권장운영체제Windows 10 o superior동일프로세서11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz동일메모리16 GB RAM동일저장 공간160 MB available space동일
The Eighth Squad 소개
What if your army was made of cards that could bleed, grow, and become something far stronger?
In The Eighth Squad, you don’t control heroes in battle.
You build the squad that survives it.
Recruit living cards. Place them carefully. Train them. Fuse them. Break them. Rebuild them.
Every decision you make before combat echoes through a brutal real-time battle where your strategy either comes to life... or falls apart in seconds.
This is not a game about quick reflexes.
It’s a game about building something clever, powerful, and slightly unhinged.
So... what do you actually do?
You assemble a squad from a pool of units, each with its own role, strengths, and scaling potential.
You decide who stands in front, who stays protected, who carries the run, and who gets sacrificed for a bigger plan.
Then the battle begins automatically.
If your formation makes sense, your synergies click, and your upgrades were smart, your squad rolls forward like a machine.
If not, it dies exactly as it deserved.
Why are the units cards?
Because cards are readable.
In the middle of a run, you should be thinking about decisions, not squinting at tiny fantasy blobs crashing into each other.
Each unit is a living card that shows you what matters: role, stats, progression, and power at a glance.
Less clutter.
More strategy.
Fewer excuses.
What makes one run different from the next?
Runs evolve around what you find, what you invest in, and what kind of squad you dare to commit to.
Sometimes you build a disciplined frontline that refuses to die.
Sometimes you create a glass-cannon backline that melts everything first.
Sometimes your whole run mutates around a fusion or synergy you didn’t expect.
The point is not to repeat a script.
The point is to discover how broken your squad can become before the abyss finally pushes back.
Can units actually change, or do they just get bigger numbers?
They change.
You can improve them, specialize them, and transform ordinary recruits into much stronger forms through training and fusion.
A unit that starts as disposable can become the center of your entire build.
That means your squad is not just a roster.
It’s a project.
Do my choices matter, or is the game mostly watching combat?
Your choices are the game.
Positioning matters.
Matchups matter.
Investment matters.
Synergies matter.
A single bad purchase can weaken an entire run. A single smart pivot can save it.
The combat is automatic.
The responsibility is yours.
What happens when I lose?
You come back stronger.
Each failed run feeds your long-term progress, unlocking more power and better possibilities for the next descent.
You’re not starting over from nothing. You’re slowly building an army that can go deeper every time.
Failure is part of the climb.
You just try to make it useful.
Who is this for?
For players who like:
- building clever squads
- discovering broken combinations
- making meaningful positioning decisions
- watching a plan succeed because they built it right
- dark fantasy worlds with replayable roguelite progression
Not for people who want to mash buttons and pretend that counts as tactics.
KEY FEATURES
- Dark fantasy squad-building roguelite
- Living card units that keep combat readable and tactical
- Real-time autobattles where preparation decides the outcome
- Meaningful positioning that changes how fights play out
- Training and fusion systems that transform weak units into build-defining threats
- Replayable runs shaped by synergies, upgrades, and hard pivots
- Persistent progression that makes every defeat part of your climb
자주 묻는 질문
US 지역 Steam 상점 기준 The Eighth Squad의 가격은 $4.99입니다. 2026년 9월 22일 이후 저희가 기록한 최저가는 $4.99입니다. Steam은 이 게임의 가격을 14개 지역에서 각각 따로 책정하며, 지역별 가격은 위에서 확인할 수 있습니다.
The Eighth Squad의 출시일은 2026년 4월 27일이며, 개발사는 Diego Álvarez Allas입니다. 5개월 전 출시.
최소 사양: Windows 10 o superior, 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz, 16 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 The Eighth Squad의 필요 여유 공간은 160 MB입니다.
Steam 평가 2개 중 100.0%가 긍정적이며, Steam의 평가 등급은 “2 user reviews”입니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 The Eighth Squad의 지원 언어는 총 2개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 The Eighth Squad의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 The Eighth Squad Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 The Eighth Squad의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.