Just a brick breaker — why so serious? It's not about catching. Craft screen-clearing builds from ball, paddle, and brick synergies. Each run, mix and match to turn the screen into a fireworks show.
The Ball Just Won't Stay Up 동시 접속자 수 및 Steam 차트
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플레이어 수024시간 —
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🧱 Let's be real: it's just a brick breaker. But when your build clicks, it feels like mowing down a field of fireworks.
Don't treat it as a catching game — catching isn't the point. The real fun is in crafting screen-clearing builds through the three-way synergy among balls, paddles, and bricks.
Of course, if you've got steady hands and rarely drop the ball, the payoff is real — shorter cooldowns, more consistent damage scaling, and extra trigger opportunities. But even if you drop it? No big deal. Balls respawn. Builds are what actually matter.
💥 Three dimensions. Unhinged design. Your kind of chaos.
The designer never asked "does this even make sense?" — and it shows.
Balls: The default ball plays nice. The rest? Not so much. Revolvers shoot bullets. Kerosene burns the floor. The Yo-Yo gets stronger with every catch — though Ninjas and Swordmasters prefer not to be caught at all. Gravity balls behave differently going up vs down. Gargoyles drain souls. The Veteran Lion gets stronger every time it drops. Dozens of effects, each with its own "what was the designer thinking" energy.
Paddles: Catching is just the basics. The real deal is turning your paddle into a skill launcher. American Iai (yes, really), X-Ray, CIWS, Twin Paddles, Energy Pulse, Final Defense — these don't sound like things a brick breaker should have. And yet, here they are.
Spy Bricks: You think all bricks are enemies? Not quite. Some of them are your bricks — sleeper agents embedded in enemy lines. Detonate Points, Faceless Creature, Net Profit, Interest Rate Core, Bonds, Cage Match, Voodoo Shaman — they trigger all sorts of zone effects right under the enemy's nose. Plagues, splits, economy hacks, time freezes... You never know which of "your" bricks is about to pull off something huge.
🎯 Bosses are the real problem
Of course, bricks aren't the only threat. There are over 20 bosses, each with its own creative way to ruin your day:
The Ice Archer freezes your paddle. The Ninja Master plants shurikens on the field. The Sea Urchin destroys any ball that touches it. The Death Laser locks onto your position... And then there's the one called "The Unnameable" — let's just call it Cthulhu. What does Cthulhu do? You probably don't want to know.
And the scariest part? What if two bosses show up at the same time... I'll just say: good luck.
The joy of building isn't about finding the "best" combo — it's about the moment you realize: this weird combo actually works against two bosses.
🤡 One last thing.
This game won't teach you how to be a better person. It's here for when you don't want to fight a boss, follow a story, or use your brain — just one more round of thwack-thwack-thwack.
It's just a brick breaker. Why so serious?
The ball will never learn to stay up. But we'll always be here, waiting for your next round.
💡 Drop it on your wishlist — we'll ping you the moment it drops.
자주 묻는 질문
BR 지역 Steam 상점 기준 The Ball Just Won't Stay Up의 가격은 R$ 26,75입니다. 2026년 9월 26일 이후 저희가 기록한 최저가는 R$ 26,75입니다. Steam은 이 게임의 가격을 8개 지역에서 각각 따로 책정하며, 지역별 가격은 위에서 확인할 수 있습니다.
The Ball Just Won't Stay Up의 출시 예정일은 2026년 9월 25일입니다. 아직 출시되지 않았습니다.
최소 사양: Windows 10, Intel Core i3-6100 / AMD FX-8350, NVIDIA GeForce GT 710, 512 MB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 The Ball Just Won't Stay Up의 필요 여유 공간은 1 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
네, 인터페이스와 자막은 한국어로 제공되지만 한국어 음성은 지원하지 않습니다. Steam에 등록된 The Ball Just Won't Stay Up의 지원 언어는 총 11개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 The Ball Just Won't Stay Up의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.