It starts as a black screen and one thing to click. Break the core, sweep what spills, spend the spill on machinery that breaks the core for you. Drones, node meshes, coupling beams, tesla banks — watch a machine build itself across the void until the screen is a web of light you barely hold.
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개발자Brehmdig배급사Brehmdig장르전략인디시뮬레이션캐주얼
—도전 과제1
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플레이어 수 업데이트: — · 상점 데이터: 9월 22일 AM 12:15 UTC · 출처: SteamWebAPI
STARTS WITH A CLICK. ENDS WITH A CONTROL ROOM. You get a black screen and one thing to click. There is a core in the middle: break it, sweep up what spills, and spend the spill on machinery that breaks it for you. Then watch what you bought start working without you.
That is the whole hook, and it is a literal one: a machine constructs itself across the screen. An empty void becomes an interconnected web of lasers, drones and nodes — every strand of it something you paid for, wired in, and can now barely keep up with.
DRAIN THE CORE. AUTOMATE THE STATION. The core is a battery. Every point of damage spills exactly that much energy onto the field — and the real game is recovering it before it decays. Click early. Automate deep.
- DRONES — haulers and attackers that run lanes between your structures
- NODE MESHES — tentacled collectors that comb the spill out of open space
- COUPLINGS — hub beams that do the shooting for you
- BATTERIES — a coil web with two electrical identities: PARALLEL, distributed mini-teslas that clear and harvest the whole field, or SERIES, the entire bank chained into one wave-motion beam that smokes the core
- CHARGERS & S.C.R.A.M. — keep the coils fed, and when the reactor runs away, dump it: FLOW, HOLD or STORE, each a different build
EFFICIENCY IS THE BOSS FIGHT. Your recovery ratio — how much of what you spill you actually get back — drives reactor stability. Let it slip and the klaxon starts. Recover, or FORK out: bank the run, take the prestige, and push deeper on the next lap with everything you learned.
EVERY CYCLE IT COMES BACK BIGGER. The core respawns leveled, and the whole board scales with it — bits fling further, the field gets louder, and builds that carried you through the twenties fall apart in the fifties. Rare cores show up with their own shapes and rules. Milestone cores raise a shield you have to break through.
LEVEL 100 IS NOT THE END. Climb far enough and the reactor stops being a machine you operate. Past that point death is final, the numbers stop being polite, and the climb keeps going — deliberately without a ceiling.
BALANCED BY SOMETHING THAT NEVER STOPPED PLAYING. Symbiosis had an unusual co-developer: an automated harness that has played thousands of full runs, around the clock, on a public stream — every run branching a living data tree, every death dropping a leaf. The pacing you feel in the first ten minutes was tuned against that tree. It is thorough. It is patient. It is also incapable of clicking.
TRY IT FIRST. SYMBIOSIS: FISSION, the free demo, is the opening climb — enough to find out whether watching a machine assemble itself is the thing you did not know you wanted.
자주 묻는 질문
현재 Steam에 Symbiosis: Criticality의 가격 정보가 없습니다.
아직 출시되지 않았으며, Symbiosis: Criticality의 출시일도 발표되지 않았습니다.
최소 사양: Windows 10, Dual-core 2.0 GHz, WebGL 2 capable GPU (integrated OK), 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Symbiosis: Criticality의 필요 여유 공간은 500 MB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Symbiosis: Criticality의 지원 언어는 총 1개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 Symbiosis: Criticality의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Symbiosis: Criticality Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Symbiosis: Criticality의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.
Symbiosis: Criticality의 연령 등급은 DEJUS L 및 IGRS 3입니다.