Break ore with your laser and absorb bullet hell with a black hole. Use Wheel Overdrive to fast-forward the barrage, causing the ore to grow to higher levels as well. How far can you push the board before time runs out?
ROCK//CLICK 동시 접속자 수 및 Steam 차트
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게임
출시일—출시일 미정
개발자Studio Ember배급사Studio Ember장르액션인디
—도전 과제—DLC5227690
게임 정보
플레이어 수 업데이트: — · 상점 데이터: 9월 22일 PM 11:48 UTC · 출처: SteamWebAPI
편의 및 오디오Adjustable DifficultyCustom Volume ControlsMouse Only OptionPlayable without Timed Input
기타Playable At Your Own Pace
시스템 요구 사항
최소권장저장 공간3 GB available space3 MB available space
ROCK//CLICK 소개
ROCK//CLICK
Break the ore. Devour the bullet hell. Fast-forward the game itself.
ROCK//CLICK is an action game built around the interaction between laser mining and bullet absorption.
As you destroy ore with your laser, the screen gradually fills with projectiles. Simply dodging them will not get you very far.
Pull the bullets into a black hole and absorb them, and the bullet hell itself becomes a resource that generates new ore.
Destroy ore to build stacks.
Absorb bullets to create more ore.
Spin the wheel to push everything to a higher level.
Every meter section has a time limit.
You can play it safe, but if you want to descend deeper, eventually you will have to accelerate the game yourself.
LASER — The Most Reliable Way to Break Ore
Aim your laser and destroy the ore.
Every ore you break pushes you closer to clearing the current section and grants you Wheel Overdrive stacks.
Higher-level ore is harder to destroy, but it also gives significantly more clear progress when broken.
Do you quickly clear the weaker ore in front of you?
Or do you let it grow into something stronger and make each destruction worth more?
As your laser becomes stronger, you can challenge higher-level ore and make more aggressive use of Overdrive.
BLACK HOLE — Bullet Hell Is Both a Threat and a Resource
The incoming barrage is not just something to avoid.
It is fuel for your next attack.
Absorbing bullets with the Black Hole generates new ore on the board.
Absorb early, and you can quickly create breathing room.
Wait longer, and you may be able to collect a much larger wave of bullets at once — but the space available to move becomes increasingly dangerous.
When should you stop attacking?
When should you consume the bullet hell?
That decision determines how quickly your next cycle begins.
WHEEL OVERDRIVE — Bring the Danger Forward, Increase the Reward
Stacks earned by destroying ore can be spent on Wheel Overdrive.
Spin the wheel, and each tick fast-forwards the current bullet patterns.
Instead of waiting for the barrage to develop naturally, you can force it forward and convert it into resources sooner.
But there is a price.
The ore evolves as well.
Overdrive is not simply a speed boost.
Can you survive the accelerated bullet patterns?
Do you have enough firepower to destroy the strengthened ore before the timer runs out?
Should you spend your stacks now, or save them for later?
The faster you force the game forward, the greater both the danger and the reward become.
ORE GROWTH — Make Every Destruction Worth More
An ore's level is more than just a number.
Destroying higher-level ore grants more clear progress based on its level.
Fill the board.
Grow the ore.
Then destroy it at the right moment to complete the objective before time runs out.
You can rapidly destroy many low-level ores.
Or you can invest in stronger ore and gain massive progress from a single break.
The deeper you descend, the game becomes less about clicking faster.
It becomes about deciding when to convert bullets into resources and how far you are willing to let your ore grow.
MAX OUTPUT & FEVER — When Everything You Built Finally Explodes
As attacking, absorbing, growing, and accelerating begin to feed into one another, the entire board changes.
During MAX OUTPUT and FEVER, you are given a chance to unleash everything you have built up at once.
Ore fills the board.
Bullets flood the screen.
And your destruction loop reaches its peak.
Find your rhythm and keep the chain going.
DESCEND DEEPER
Each meter section changes its objectives and time limits as you descend.
The deeper you go, the more the game demands:
higher ore levels,
faster decisions,
and more aggressive use of Overdrive.
Beyond 100m, an endless section awaits.
Do not just dodge the bullet hell.
Devour it.
Do not just destroy the ore.
Grow it.
Do not simply follow the speed the game gives you.
Fast-forward it yourself.
How deep can you go?
자주 묻는 질문
현재 Steam에 ROCK//CLICK의 가격 정보가 없습니다.
아직 출시되지 않았으며, ROCK//CLICK의 출시일도 발표되지 않았습니다.
Steam에 이 앱의 시스템 요구 사항이 등록되어 있지 않습니다.
Steam에 표시된 ROCK//CLICK의 필요 여유 공간은 3 GB입니다. 권장 사양에서는 3 MB의 공간을 요구합니다.
이 게임에는 아직 Steam 평가가 없습니다.
네, 인터페이스와 자막은 한국어로 제공되지만 한국어 음성은 지원하지 않습니다. Steam에 등록된 ROCK//CLICK의 지원 언어는 총 2개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 ROCK//CLICK의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 ROCK//CLICK Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 ROCK//CLICK의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.