RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
Ridiculous Space Battles 동시 접속자 수 및 Steam 차트
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출시일2026년 11월 16일2개월 후 출시
개발자Positech Games배급사Positech Games장르전략인디시뮬레이션
—도전 과제—DLC3607230앱 ID
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최소권장운영체제Windows 10,11 or later—프로세서intel i5 1.6GHZ—그래픽intel HD—메모리8 GB RAM—저장 공간2 GB available space—
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Ridiculous Space Battles 소개
RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
A completely new game, developed from scratch but inspired by the original, Ridiculous Space Battles hopes to truly live up to its name. Enjoy putting together increasingly huge wastes of galactic taxpayers money to build truly huge fleets of awesome space battleships to fight (for reasons unspecified) over vague patches of empty space against a range of despicable aliens who are (for reasons unspecified) our sworn enemies!
There are a number of significant differences between Ridiculous Space Battles and its now ancient predecessor. Firstly the player now places ships onto a fixed grid. No more fiddling with the mouse trying to get neat formations! And ships are placed now in fixed sized squadrons. 1 Cruiser (huge!) or 4 Frigates (big!) or 25 fighters (tiny). The ships are now deployed as a single mega-formation, with the strongest ship in each column acting as the formation leader. As the unlucky crew in the front column of ships get vaporized, the rest of the fleet will move forward to engage the enemy!
However RSB still has orders! Oh yes. There are a number of orders that determine how close to move the formation to the enemy, which ships to target, and under what circumstances ship should open fire. Utilize cunning formation and order combinations to take down enemy shields, then armor, then destroy the hull!
Final victory is declared when all the enemy ships are destroyed. The battle is lost if ANY of the enemy ships make it past your fleet to attack your precious homeworlds behind the fleet. Do not let the enemy through. This far and no further etc...
RSB is a game about spectacle and insanely large space battles. We will not bore you with 100 tutorial levels explaining how to pit a single fighter against a single fighter. If you have come here wanting to blow up billions of tons of alien warships ASAP you are in the right place.
There are a bunch of new weapons and effects for your warships that you will not have seen in the original GSB game. The main criteria was to make them look extremely awesome. Nothing less than awesomeness was acceptable in our game design! We added new twirly wavey beams that crackle with particles and wave around all over the place. Why? Because they look awesome!
Every explosion in our game is a source of pride. Say goodbye to lame short puffs of flame when a ship explodes, and say hello to ridiculous particle effects, shockwave, plumes and so many lens flares I'm surprised JJ Abrams has not sued us yet. Not only may our game contain flashing lights, its got more flashing lights that an explosion in an LED factory.
We decided that fleets of big cruisers was not complex enough, so we added 4x as many frigates, and then 25x as many fighters, and then we still wanted to ramp up the complex ballet of laser beamage to ever more stupid amounts, so say hello to the 'beam-laser-equipped drone swarm launcher podule'. Be warned, your video card will probably need therapy after you use these.
플레이어 수 업데이트: — · 상점 데이터: 9월 22일 PM 11:53 UTC · 출처: SteamWebAPI