Outthink the room. Outshoot what hunts you. Master Human speed and Machine precision, weaponize physics, survive radiation, and seize control of time as every hard-earned floor brings you closer to Eden.
Remnants Of Eden 동시 접속자 수 및 Steam 차트
실시간
플레이어 수024시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
THE FACILITY CONTROLS THE FLOOR.
YOU DECIDE HOW IT BREAKS.
Every floor puts you in a bad situation: hostile machines, spreading radiation, damaged systems and a route that refuses to stay safe.
You are given the tools to turn it around—but never a single correct answer.
Read the room. Choose who controls the body. Turn pressure into opportunity.
When the elevator finally rises, it should not feel like the game allowed you to continue.
It should feel like you earned the next floor.
TWENTY FLOORS.
ONE WAY UP.
NO FREE ASCENTS.
The elevator is not a checkpoint waiting to reward you.
Complete the floor’s objective. Recover what the elevator needs. Adapt when the route turns hostile. Then make it back alive.
Every ascent is proof that you understood the floor well enough to beat it.
BECOME WHAT THE MOMENT NEEDS.
ONE BODY.
TWO SELVES.
ONE WILL TO SURVIVE.
At the heart of Remnants of Eden is a science-fiction echo of Robert Louis Stevenson’s Strange Case of Dr Jekyll and Mr Hyde:
One man. Another self. And the growing fear that the one you unleash may eventually become the one that remains.
Jekyll feared what Hyde became when set free.
Elias may not survive unless he sets his own dark side free.
But the question follows every transformation:
Are you controlling the other self—or teaching it how to control you?
Here, duality is not simply part of the story.
It is the central decision you make during play.
HUMAN — MOVE BEFORE THE ROOM CAN REACT.
Run faster. Interact instantly. Reposition before pressure closes around you.
Human Mode gives you speed and responsiveness, but sacrifices weapon stability, heat efficiency and resistance to radiation.
It rewards confidence.
It punishes hesitation.
MACHINE — MAKE EVERY SHOT DELIBERATE.
Fire with greater accuracy. Control weapon heat more efficiently. Walk through environmental radiation that would destroy the human inside.
But power has weight.
Machine Mode is slower—and excessive radiation can lock it away when you need it most.
Neither form is simply the hero.
Neither form is simply the monster.
The mastery comes from knowing which one the next five seconds demand—and whether you can still put the other one back when those five seconds are over.
DO MORE THAN DEAL DAMAGE.
CONTROL WHAT HAPPENS NEXT.
The most satisfying victory is not always the fastest kill.
It is watching an encounter collapse because of a decision you made before the first shot landed.
DISRUPT.
Use utility weapons to disable threats, interrupt attacks and create the opening you need.
Freeze one problem. Electrify another. Turn a dangerous formation into something you can control.
COMMIT.
Pistol. SMG. Shotgun.
Choose your distance, choose your target and choose which side of Elias pulls the trigger.
Weapon spread and heat behave differently between Human and Machine modes, rewarding more than simply carrying the strongest gun.
The weapon matters.
The mind controlling it matters more.
IMPROVISE.
Loose objects, explosive forces, hazards and physical reactions can turn the room itself into part of the fight.
Knock enemies off balance. Trigger violent chain reactions. Let one collision create the opportunity for the next.
A clean shot feels good.
A chain reaction you caused feels better.
RADIATION DOES NOT JUST TAKE YOUR HEALTH.
IT TAKES AWAY YOUR STRONGEST OPTION.
Radiation is not background damage that disappears when you leave the room.
Let exposure rise too far and Machine Mode becomes unavailable—forcing you to survive without its accuracy, efficiency or protection.
A gas mask can protect you.
A filter can buy you time.
An injection can pull you back from the threshold.
None of them make you safe.
Every step into the contamination becomes a decision:
How long can you stay?
What will you spend to survive?
And what abilities will you still have when you come back out?
THE ELEVATOR WILL NOT OPEN BECAUSE THE ROOM IS EMPTY.
IT OPENS BECAUSE YOU SOLVED THE FLOOR.
Combat is only one part of surviving Aurelian Dynamics.
Restore power cores. Repair electrical circuits. Seal contamination leaks. Quarantine spreading growth. Break protected drone systems. Carry the dead. Reconstruct memories that were never meant to survive.
One floor tests your aim.
Another tests your memory, timing, observation or willingness to remain inside a lethal environment.
Objectives change what the facility demands from you.
Progress is not awarded for reaching another marker.
It is earned by understanding what went wrong—and making it work again.
WHEN THE ROOM TAKES CONTROL—
TAKE IT BACK.
Eden Sync is your earned reversal.
Slow the world. Expose hidden threats. Turn an impossible crowd into a sequence of deliberate decisions.
Eden Sync does not fight for you.
It gives you something more valuable:
Time to see the answer.
Time to line up the shot.
Time to turn panic into precision.
The power fantasy is not invincibility.
It is absolute clarity while everything around you falls apart.
A FATHER SURVIVED.
SOMETHING ELSE WOKE UP WITH HIM.
Elias is still alive—but no longer inside a human body.
Aurelian Dynamics placed his mind inside a machine, surrounded him with broken systems and buried the truth of Eden somewhere above.
Recover Memory Echoes. Reconstruct corrupted fragments. Read the records left behind.
Every discovery brings Elias closer to Eden—and closer to a question he may not want answered:
Is the machine carrying him?
Changing him?
Or slowly replacing him?
OUTTHINK THE FLOOR.
MASTER THE BODY.
EARN THE TRUTH.
THE ENEMY WITHIN WANTS CONTROL.
USE IT BEFORE IT USES YOU.
BUILT BY ONE DEVELOPER.
SHAPED BY ONE UNBROKEN VISION.
Remnants of Eden is a solo-developed experience—its duality, combat systems, objectives and story all serving the same climb:
Turn pressure into control.
Earn every ascent.
Discover what remains of Eden.
플레이어 수 업데이트: 9월 18일 PM 09:49 UTC · 상점 데이터: 9월 22일 PM 09:03 UTC · 출처: SteamWebAPI
US 지역 Steam 상점 기준 Remnants Of Eden의 가격은 $14.99입니다. 2026년 9월 22일 이후 저희가 기록한 최저가는 $14.99입니다. Steam은 이 게임의 가격을 14개 지역에서 각각 따로 책정하며, 지역별 가격은 위에서 확인할 수 있습니다.
Remnants Of Eden의 출시일은 2025년 11월 18일이며, 개발사는 Red Sunset Productions입니다. 10개월 전 출시.
최소 사양: Windows 10 64-bit (1909.1350+) or Windows 11, Intel Core i5-8400 / AMD Ryzen 3 3100 (4+ cores), NVIDIA GTX 1660 / AMD RX 590 (≈6–8 GB VRAM, DX12), 16 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Remnants Of Eden의 필요 여유 공간은 10 GB입니다.
Steam 평가 1개 중 100.0%가 긍정적이며, Steam의 평가 등급은 “1 user reviews”입니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Remnants Of Eden의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 Remnants Of Eden의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Remnants Of Eden Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.Remnants Of Eden Steam 차트 열기 ›
Steam 기준 Remnants Of Eden의 지원 플랫폼은 Windows입니다. 컨트롤러 완벽 지원.