Shoot down incoming missiles before they tear apart your pixel city, where every pixel can be destroyed. Draw your own buildings and missiles, arrange them into story acts with your own dialogue, and publish it all to the Workshop.
PixelWehr 동시 접속자 수 및 Steam 차트
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개발자PixelWehr배급사PixelWehr장르액션어드벤처
—도전 과제1DLC4504300
게임 정보
플레이어 수 업데이트: — · 상점 데이터: 9월 19일 PM 06:15 UTC · 출처: SteamWebAPI
최소권장운영체제Windows 10 64-bitWindows 10/11 64-bit프로세서Intel Core i3 (4th gen) / AMD equivalentIntel Core i5 / AMD Ryzen 5그래픽Vulkan 1.0 compatible GPU (Intel HD 520, GeForce GT 730, Radeon R7 240)GeForce GTX 1050 / Radeon RX 560 or better메모리4 GB RAM8 GB RAM저장 공간500 MB available space1 GB available space
PixelWehr 소개
PixelWehr takes the classic arcade defense game and builds a whole workshop around it. Everything you're protecting is made of pixels, every one of them can be blown off, and all of it can be redrawn by you.
The rules take about five seconds to learn. Missiles fall on your city, and you shoot them down before they land. Staying alive takes a lot longer. Waves start overlapping, you can't cover the whole skyline at once, and you end up picking which buildings you're prepared to lose. Nothing here pops out of existence when it's hit either. A near miss takes a corner off a roof, the next one opens a hole through the middle, and what's left of a tower after a long run is a record of everything you failed to stop.
The game comes with a campaign of hand-built acts to work through, and it also comes with the tools those acts were made in. You can draw your own buildings and skylines a pixel at a time, design the missiles that come down on them, arrange your levels into acts with a difficulty curve you set yourself, and publish any of it to the Workshop. Almost everything that ships with the game can be opened up, taken apart and changed.
Key Features
- Fully destructible pixel environment: Damage is dealt pixel by pixel. Buildings crumble in the shape of the hits they take, and nothing rebuilds between waves, so whatever gets through is gone for good.
- Pixel Editor: One editor for everything in the game. Draw buildings, skylines, portraits, banners and missiles pixel by pixel, or import your own drawings, pixelate them and work from there. Anything you make can be dropped straight into a level and blown apart like the rest of it.
- Act Editor: Arrange your levels into story acts and write the story that runs between them, with your own dialogue and your own character portraits. Set the progression, the star ratings and the difficulty curve yourself. It's the same editor the campaign was built in, not a cut-down version of it.
- Steam Workshop: Everything you make in game can be published — buildings, missiles, levels, whole acts — and everything other players make is one click away.
- Play at your own pace: Quit whenever you want. The game remembers the wave you were on and the state your city was in, so a long act doesn't have to be finished in one sitting.
Soundtrack: music by Ghostfeeder .
자주 묻는 질문
현재 Steam에 PixelWehr의 가격 정보가 없습니다.
아직 출시되지 않았으며, PixelWehr의 출시일도 발표되지 않았습니다.
최소 사양: Windows 10 64-bit, Intel Core i3 (4th gen) / AMD equivalent, Vulkan 1.0 compatible GPU (Intel HD 520, GeForce GT 730, Radeon R7 240), 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 PixelWehr의 필요 여유 공간은 500 MB입니다. 권장 사양에서는 1 GB의 공간을 요구합니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 PixelWehr의 지원 언어는 총 1개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 PixelWehr의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 PixelWehr Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 PixelWehr의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.