Stranded on an infected world, one survivor against a rising tide of alien bugs. A top-down survivors roguelite where every enemy is a single pixel and the whole swarm is on screen... a million of them. Build your loadout, hold the line, reach extraction.
Pixel Planet Survivor 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
편의 및 오디오Adjustable DifficultyCustom Volume ControlsPlayable without Timed Input
시스템 요구 사항
최소권장운영체제Win 10Win 11프로세서i5 @ 2.3 or equivalenti5 @ 2.8 or equivalent그래픽GTX 1060GTX 2070저장 공간250 MB available space500 MB available space
게임 정보
Pixel Planet Survivor 소개
Stranded and waiting for help
You are stranded on an alien-infected planet with your starting weapon and rescue twenty six minutes away. Everything on the planet is coming for you.
Pixel Planet Survivor is a top-down survivors roguelite built around a single idea: every enemy is one pixel, and every one of them is really there. No sprite culling, no fake crowds, no smoke and mirrors, by the final stand there are a million individually simulated bugs between you and the dropship, and you can see all of them at once.
Craft your build and then figure out what works for you and what doesn't
- 26 base weapons with 19 evolutions across ten firing patterns: projectile, nova, beam, orbital, aura, lobbed, ground fields, sweep, chain and turret. Each with an evolved form. Everything auto-targets; you only ever control where you stand.
- 21 passives to choose from making every run unique
- Five damage elements with affinity passives
- Various starting classes separated by their opening weapon and innate perks
Twelve different enemy types
As your run progress's more enemy types will spawn making the horde more chaotic as time passes. Each enemy has its own resistances, movement type/speed, HP, and damage.
See how you did and plan your next run
At a million enemies things get chaotic quickly, so every run ends with an exact per-weapon breakdown. Find out that your third weapon slot only contributed 4% of your damage, and draft differently next time.
Features
- Up to 1,000,000 simultaneously simulated enemies
- A 26-minute runs, either extract or stay to see how long you can hold out
- Five titan bosses each with their own attack pattern
- 26 base weapons, 19 weapon evolutions, 21 passives, multiple classes, 5 elements
- 12 enemy types
- Hand-drawn maps with destructible terrain
플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 12:35 UTC · 출처: SteamWebAPI