Paradox Protocol is a 1-6 player co-op horror experience. Either alone or as a team you find yourselves in a procedurally generated map filled with mystery, puzzles and danger lurking within. Scavenge the map for resources and gear to help you complete puzzles and try to escape.
Paradox Protocol 동시 접속자 수 및 Steam 차트
실시간
플레이어 수024시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
Current State of The Game
Left Behind mode currently available and playable in single player with a multiplayer build currently in production
There are currently 4 enemy types implemented in their basic format of being able to see the player, chase, attack and a prototype search function if they lose line of sight. There are future plans to expand the enemies to give them unique properties and counters/weaknesses.
Prototype crafting, building and survival systems are currently available to use however these systems are all subject to change as development continues
Basic form of the health system detailed below is currently functional however there are several key changes to come.
Sanity system detailed below is currently integrated in very basic form however there a several large scale changes and improvements to come.
Multiplayer is currently disable due to issues with finding servers at this moment in time however the team is hard at work in rectifying this matchmaking issue in order to reintroduce this to the project and allow players to play the currently available modes together.
Planned features and content
There will be four main game modes included within the project at full release with staggered releases of content throughout the early access period. The four modes are story mode/campaign, left behind/stranded mode, requisition mode and tactical operations mode.
Story Mode - Story mode will feature a full campaign split into several acts that can be played solo or with up to 6 players in co-op with plans to scale difficulty based on player count and tweaks to be made to puzzles through to factor in more players and deepen immersion.
Left Behind/Stranded Mode - This is the survival mode in which you play as an operative left to fend for yourself in the other dimension, with no extraction available and only your wits you must scavenge and craft whilst maintaining your base as you explore and search for a way home. This is a closed experience that may add some context or lore to the story/world with its own story. This mode will feature enhanced survival features compared to the other modes such as base building and more player stats such as hunger, thirst and temperature
Requisition Mode - This mode tasks players with exploring a large procedurally generated map looking for the precious crystals and their power, the players will be given a quota to reach and once they have fulfilled the quota they may leave. There are plans to add player progression that allow players to customise the loadout they take into this mode. Any surplus crystals will give players bonuses and extra cash to then spend on upgrading their gear and or character. The map for this mode is generated from a series of pre made grid squares, these level chunks define what kind of zone spawns and then handle the generation and placement of all objects, entities and puzzles when the map is loaded to ensure variance throughout the map if multiple zones of the same type spawn.
Tactical Operations Mode - This mode will feature a catalogue of different missions and modes that will score the player based how they perform and if all objectives are completed. These missions will run in parallel to the story mode offering further insight into certain events with the campaign whilst also offering some completely separate experiences and stories for the player to explore
Play alone or as a team
Players are given the option of completing the game in single player or teaming up with other players from around the world to tackle the challenges within.
Procedurally generated map
In Depth Health System
Health is divided into several states each with corresponding debuffs that are applied dynamically and emphasise the importance of managing resources and staying healthy
Sanity System
Staying physically healthy is not the only worry when traversing the game world, the sanity system works similarly to the health system but the lower your sanity becomes the more at risk you become, featuring auditory/visual hallucinations and more
자주 묻는 질문
US 지역 Steam 상점 기준 Paradox Protocol의 가격은 $5.99입니다. 2026년 9월 22일 이후 저희가 기록한 최저가는 $5.99입니다. Steam은 이 게임의 가격을 14개 지역에서 각각 따로 책정하며, 지역별 가격은 위에서 확인할 수 있습니다.
Paradox Protocol의 출시일은 2025년 12월 11일이며, 개발사는 Nightmare Nexus LTD입니다. 10개월 전 출시.
최소 사양: Windows 10, Intel Core i5-12450H, Nvidia GeForce RTX 3050, 16 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Paradox Protocol의 필요 여유 공간은 9 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Paradox Protocol의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
아니요. Steam에는 Paradox Protocol의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Paradox Protocol Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Paradox Protocol의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.