A first-person psychological horror where you wake, again and again, inside a facility that studies you. Each cycle the rooms change, the pattern deepens, and something begins to take shape. The longer you observe, the harder it becomes to tell where the simulation ends.
Observation Protocol: The Observed 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
You are the subject of an observation.
You wake in a room you have woken in before. A bed. A monitor showing chambers you cannot see with your own eyes. A door that was not there yesterday. You are told to observe. You are not told why.
OBSERVATION PROTOCOL is a first-person psychological horror built around a single question you are never quite allowed to answer: who is watching whom?
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THE CYCLE
Every cycle is a sleep and a waking. The room remains, but the space around it does not — new chambers appear, filled with records left by those who came before. Eighteen cycles. Eighteen versions of a place that refuses to stay the same. On the last of them, a door opens onto a corridor that should not exist. You walk through it. Behind you, the way back is already gone.
DESCENT
Beyond the corridor, the facility unfolds — a labyrinth that follows you, an archive that rearranges itself, a hall of mirrors where your reflection turns to face the wrong way. Each place watches differently. Each place remembers.
THE OBSERVER
At first it is only a glitch in the feed. Then a shape at the edge of the corridor. Then something with a body, standing where a body should not be. It does not always chase. It does not need to. It is learning to take form, and every cycle it is closer to finished.
THREE ENDINGS
The system records everything — where you go, what you touch, how long you look. Nothing is neutral. How you observe is how you are judged, and the ending you reach is the one you have been writing since the first waking.
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THE PATTERN
Some players will finish the game and move on. Others will notice that the numbers are not random. That the same figures repeat across rooms that share no reason to. That the records speak to something older than the facility, and colder than its walls. There is a second game hidden inside the first — one the code does not know it is telling. It leads somewhere. Whether you follow is up to you.
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FEATURES
- Atmospheric first-person psychological horror across five distinct environments
- A monster that does not merely appear — it forms, cycle by cycle
- Three endings shaped by how you play, not what you pick from a menu
- A hidden layer of numbers, records, and symbols for those who look closer
- Cold, monochromatic surveillance aesthetic and a soundscape built to unsettle
- Roughly 3 hours of descent — longer, if you stay to read
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The longer you observe, the harder it becomes to tell where the pattern ends and where reality begins.
플레이어 수 업데이트: — · 상점 데이터: 9월 22일 AM 12:15 UTC · 출처: SteamWebAPI
자주 묻는 질문
현재 Steam에 Observation Protocol: The Observed의 가격 정보가 없습니다.
Observation Protocol: The Observed의 출시 예정일은 2027입니다. 아직 출시되지 않았습니다.
최소 사양: Windows 10 64-bit, Intel Core i3-8100 / AMD Ryzen 3 2200G, NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 570, 8 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Observation Protocol: The Observed의 지원 언어는 총 2개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 Observation Protocol: The Observed의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 Observation Protocol: The Observed Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Observation Protocol: The Observed의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.
Observation Protocol: The Observed의 연령 등급은 DEJUS 14 및 IGRS 18입니다.