A fixed-camera cyberpunk ARPG set in an abandoned corporate facility. Two origin paths — Analog and Cyborg — branch into six specialist classes, each with unique resource mechanics and signature perks. Deliberate combat, deep loot, and builds that transform how you play. Escape Earth Facility #723.
NeuroKore: Requiem 동시 접속자 수 및 Steam 차트
실시간
플레이어 수—24시간 —
24시간 최고 플레이어0오늘 최고 샘플
30일 최고 플레이어0평균 —
역대 최고 플레이어0추적 시작 이후
30일 플레이 시간—추정치
Steam 차트 · 30일 플레이어 수샘플 대기 중
일일 샘플 수집 중이 게임의 일일 샘플이 아직 저장되지 않았습니다. 처음 며칠간의 기록이 쌓이면 그래프가 표시됩니다.
최소권장운영체제11—프로세서Any—그래픽Integrated—메모리4 GB RAM—저장 공간1 GB available space—
NeuroKore: Requiem 소개
Playtest Note
This is a VERY early release. Like pre-pre-pre alpha version. There is no in-game story, and all assets and models are placeholders. Items, talents, perks, and many other features are still in the infancy stage.
What Is Neurokore: Requiem?
A Diablo-style action RPG in a cyberpunk world where flesh and machine are at odds — but share a common enemy. Low-poly 3D with high-res PBR textures and dynamic lighting.
Fixed isometric camera. The tone layers gritty neon-noir, campy 80s sci-fi, and body horror into something that feels like Neuromancer meets The Thing meets Flash Gordon.
Eight Classes, Eight Different Games
Choose an origin — [b]Analog[/b] (flesh that refuses to become obsolete) or [b]Cyborg[/b] (pragmatism that crossed the threshold) — then specialize into one of three advanced
classes per path.
- Survivalist — traps and adrenaline. Pressure builds your resource; safety bleeds it.
- Count / Countess — curses and composure. Controlled play sustains you; panic breaks you.
- Enculted — charm enemies to fight for you. Turn the horde against itself.
- Forged — extra mechanical arms. Budget your power grid across active augmentations.
- Automaton — autonomous drone swarm. Your bandwidth caps how many fight alongside you.
- Polymath — psionic telekinesis. Seize and slam what stands in your way.
Every class has its own resource system. This isn't a mana bar with a different skin — each resource changes how you make decisions in combat.
Talent Trees & Signature Perks
Five tiers of talent investment per class. Early tiers broaden your kit. Later tiers redefine it — adding drone swarms, extra limbs, enemy charm, proximity mines, curses, or
telekinetic control. Perks are permanent progression through talent points, not something gear gives or takes away.
Gear That Changes Behavior
Eight equipment slots, each with a dedicated stat domain — you know what a drop does at a glance. But the real power is in behavior mods: a jetpack backpack and a phasing backpack both go in the same slot, but they create fundamentally different characters. Loot doesn't just scale your numbers — it changes how you play.
Deliberate, Weighted Combat
Attacks commit you. Four targeting modes — cone, radial AoE, projectile, and hitscan — each with readable ground telegraphs. Enemy density scales from small groups to screen-filling hordes. Hardcore mode available for permadeath runs.
Earth Facility #723
A vast corporate complex — half augmentation research center, half high-security prison — abandoned without notice. The corporation didn't shut it down with care. It just stopped thinking about the people inside. Analog and Cyborg players start in opposite wings and converge in the maintenance corridors below. What you find down there is worse than what either side left behind.
자주 묻는 질문
NeuroKore: Requiem의 가격은 Steam에서 무료(무료 플레이)입니다.
NeuroKore: Requiem의 출시 예정일은 2027입니다. 아직 출시되지 않았습니다.
최소 사양: 11, Any, Integrated, 4 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 NeuroKore: Requiem의 필요 여유 공간은 1 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 NeuroKore: Requiem의 지원 언어는 총 1개이며, 음성을 지원하는 언어는 없습니다.
아니요. Steam에는 NeuroKore: Requiem의 플레이 모드가 싱글 플레이어로만 등록되어 있습니다.
SteamStatistics의 NeuroKore: Requiem Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 NeuroKore: Requiem의 지원 플랫폼은 Windows입니다. 컨트롤러 지원 정보 없음.