A top-down arena roguelite you can learn in one wave and spend a hundred hours mastering. Waves close in from every edge; the shop between them decides what you become. 32 ships, 28 weapons, 115 mods to combine — then endless mode, where the caps come off.
Neon Armada - Solar Storm 동시 접속자 수 및 Steam 차트
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출시일Q4 20266일 후 출시
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플레이어 수 업데이트: — · 상점 데이터: 9월 23일 AM 02:20 UTC · 출처: SteamWebAPI
Neon Armada: Solar Storm is a top-down arena roguelite you can learn in a single wave and spend a hundred hours failing to master.
ONE WAVE TO LEARN IT
Left stick to move, right trigger for you special ability. Your guns track the nearest target on their own — so you are fighting from the first second, not reading a tutorial.
Prefer to aim yourself? Twin-stick aiming is in the settings, off by default.
A HUNDRED HOURS TO MASTER IT
Auto-fire is not auto-win. Your guns pick the nearest target, which means what you choose to stand near IS your aim. Positioning is targeting. Spacing is damage. The afterburner is your only real defense and it runs dry exactly when you need it.
Every wave sweeps in from all four edges of a single combat plane. There is no safe corner, no cover, no waiting it out — only where you put the ship next.
And no boss cares how good your build is if you have not learned the pattern.
SHORT, SHARP, RELENTLESS
Waves run thirty to ninety seconds. A world is a handful of minutes. Between every single wave the cockpit bridge comes up and the run autosaves — a real stopping point, every time.
Play one world on a break. Push for the whole run on a long evening. The game does not punish you for putting it down.
BUILD SOMETHING NOBODY ELSE HAS
This is the heart of it.
- 32 ships, each with its own signature ability
- 30 weapons, from kinetic auto-cannons to beams and flak
- 115 mods to bolt into them
- 214 items to stack on top
Spend credits. Reroll offers. Chase the one piece your build is missing.
MOD LINK SETS
Mods are not flat stat sticks. Every weapon mod belongs to a link category
— and filling a single weapon with mods that all share a category supercharges that weapon's output.
Mix categories and you get nothing. Complete a set and the weapon transforms.
Better weapons hold more: a Legendary carries four mod slots, a Rare only one. You can never hold two of the same mod in one weapon, so completing a set means genuinely hunting down distinct pieces. Drones run their own mod slots and their own set bonuses on top.
It is a build system where the third mod you find can be worth more than the first ten.
INVEST IN THE FLEET
Ten research facilities sit behind the shop — ARSENAL, DRIVE, ENERGY, AUTOMATION and more. Credits poured into them do not just buy stats: they bend the loot table toward the build you are chasing and scale what every kill pays out.
Decide what you want to become, then make the game more likely to offer it.
THE RUN
Burn outward from Mercury. Venus. Earth. Mars. Jupiter. Saturn. Uranus. Neptune. Every world is waves closing in from all sides and a boss at the end that fights by its own rules.
Then there is Planet X.
ENDLESS
Finishing the campaign does not have to finish the run.
Past the end, a wormhole generator starts aiming at places that were never on your route. Andromeda Rift. Cygnus Deep. Kepler's Folly. Draco's Maw. Three waves and a boss at every one, and there is always another.
A tier of gear opens up out here that appears nowhere else, built for a single purpose: breaking the ceilings your campaign build has already hit. Fire-rate limits. Shield recovery caps. The hard cap on how much a single hit can take off you. All of it comes off — if you are willing to pay for it.
Some of that power costs hull. Some costs hull and armor both. And the enemies scale exponentially from here, so your build has to stop adding and start multiplying.
How far you get is the only score that matters.
KEY FEATURES
- Thirty seconds to learn, far longer to master — two controls, auto-targeting, optional twin-stick aiming
- Short, intense waves with a shop and an auto-save between every one
- Deep build crafting — 32 ships, 28 weapons, 115 mods, 112 passives, 102 items, weapons can merge and share traits
- Mod link sets — complete a category inside a weapon to supercharge it
- Drones with their own mods and their own set bonuses
- Unlock 10 research facilities that steer what the shop offers you
- A boss defends every world, each with patterns to learn
- Endless mode with an exclusive cap-breaking gear tier and escalating risk
- A distinct music track for every world you fight through
- Strict top-down 3D combat, built in Godot 4
자주 묻는 질문
현재 Steam에 Neon Armada - Solar Storm의 가격 정보가 없습니다.
Neon Armada - Solar Storm의 출시 예정일은 Q4 2026입니다. 아직 출시되지 않았습니다.
최소 사양: Windows 10 64-bit (version 1909 or newer), Windows 10 64-bit (version 1909 or newer), Vulkan 1.0 compatible GPU with 4 GB VRAM (NVIDIA GTX 1050 Ti / AMD RX 570 / Intel Arc A380), 8 GB RAM. 위의 요구 사항 카드에서 플랫폼별 최소 사양과 권장 사양을 비교할 수 있습니다.
Steam에 표시된 Neon Armada - Solar Storm의 필요 여유 공간은 8 GB입니다.
이 게임에는 아직 Steam 평가가 없습니다.
아니요, Steam에는 한국어 지원이 표시되어 있지 않습니다. Steam에 등록된 Neon Armada - Solar Storm의 지원 언어는 총 1개이며, 그중 1개 언어는 음성까지 지원합니다.
네. Steam에 등록된 Neon Armada - Solar Storm의 플레이 모드는 온라인 협동 및 화면 분할입니다.
SteamStatistics의 Neon Armada - Solar Storm Steam 차트에서 실시간 플레이어 수와 24시간·7일·30일 그래프를 확인할 수 있으며, 최소 10분마다 갱신됩니다.
Steam 기준 Neon Armada - Solar Storm의 지원 플랫폼은 Windows 및 Linux입니다. 컨트롤러 완벽 지원.
Neon Armada - Solar Storm의 연령 등급은 DEJUS 6 및 IGRS 13입니다.