[MFTK: Survivors] Mortemforge: TekaRenzen's Konquerax: Survivors 소개
MFTK: Survivors is a fast-paced action roguelite, 95% auto-shooter, bullet-heaven.
Set in a stylized, bizarre and dark, technofantasy universe inspired by 80's Sword & Sorcery and European Graphic novelists (Druillet, Moebius, etc), Heavy Metal, GrimDark and Bisley art, 90's Anime and Cartoons, 70's psychedelia, DieselGoth, Chaos, big-boobed women, and both the Roman and Holy Roman Empires.
Gameplay summary as of July, 1st:
Inside map-runs: battle hordes of enemies while you level up, upgrade your Arsenal from random options and Chest rewards, pillage resources. There's 5 maps.
Outside map-runs: you can switch your body/vessel, select your weapon, and decide what map you'll run next.
The DRY gameplay summary:
You go in map and do stuff, when you come back home you prepare for the next map. Repeat.
Runs consist of an infinite mode.
Features, as of July, 1st:
- Experience the joy of turning into a walking blender!
- Select your character's looks and weapons from the options you collect.
- Do runs / battle hordes on hand-crafted maps. You get a list of random available maps out of 5 possible ones. Map list refreshes by re-opening the map selector.
- Gather exp to level up, kill monsters for chests, money and blood.
- Acquire Weapons, Artifacts, and Upgrades during runs. Gather resources for your operational costs.
- Blood and Gore-chunk enemy explosions. Smooth gameplay (weak CPUs may go as low as 50 fps when screen is loaded to the max, working on it).
- Infinite mode, let's see how long you survive!
What are the features I'm prioritizing right now?
I gotta do one of those RoadMap graphics.
Right now, the top priorities are adding a couple more weapons and pickup types, getting the upgrade shop ready and finally fixing the bugs with the destructibles. Then: finishing the profile system, save system and unlocks.
After that:
Pillaging actual resources (right now is just money), capture control points during runs, making resource costs actually matter during map selection, and more enemy movement types.
Current Early Access limitations:
- I haven't added any censorship, aka Streamer mode, in the settings. That being said, 100% of the nudity is in the north-west / top-left corner of the Frozen Steppes map, so pretty easy to avoid if you need to.